Maple Rifle

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Maple Rifle
Rifle Maple 474.png
Maple rifle chambered in Rifle ammunition.
// GENERAL DATA
Context typeCommon Ranged Weapon
SizePrimary slot: 10 slots (5 × 2)
Firing modes
  • Safety
  • Semi
Rate of fire0.98039 RPS
Quality100% degrade chance (5 wear)
// ATTACHMENT SYSTEM
Hooks
  • Barrel
  • Sight
Defaults
  • Rifle Iron Sights
Magazines
Starting ammo1 to 4 rounds
// HANDLING
Recoil𝘟-axis: 5 to 10, 60% recovery

𝘠-axis: 15 to 20, 60% recovery

ADS multiplier: 50%
Shake𝘟-axis: -0.005 to 0.005
𝘠-axis: 0.005 to -0.005
𝘡-axis: -0.05 to -0.1
Internal ID: 474

The Maple Rifle is a makeshift rifle in Unturned (version 3), and it is chambered in Rifle ammunition. It takes up ten slots in the inventory, and can be equipped in the primary weapon slot. By default, it spawns with the Rifle Iron Sights and a Rifle Clip attached. Acceptable hook attachments and magazines must have a caliber ID of 17.

Acquirement[edit]

The rifle can be crafted using common crafting materials. The rifle itself does not spawn naturally. As such, it is only obtainable on maps that have maple trees, or other sources of maple wood.

Damage and advanced ballistics[edit]

Damage values
n/a Player Zombie Animal
Head 88 ~108 ~108
Torso 64 ~59 ~79
Arm 48 ~29 ~59
Leg 48 ~29
Construct damage
Barricade Structure Vehicle Resource
20 15 30 20
Object Invulnerability negation
25 Cannot bypass invulnerability.
Advanced ballistics
Action mechanism Bolt
Maximum range 200 m
Ballistics projectile
ADS spread ×0.003
Hip-fire spread ×0.3
Ballistic step 20 m
Ballistic travel 10
Ballistic drop 0.002

Comparisons[edit]

Maple Rifle, compared to Birch Rifle[edit]

  • Longer maximum range (200 m vs. 175 m)
  • Less quality loss (5% increments vs. 6% increments)
  • Less bullet drop (20 m step vs. 17.5 m step)
  • Higher barricade damage (20 vs. 15)
  • Higher structure damage (15 vs. 10)
  • Higher vehicle damage (30 vs. 20)
  • Higher resource damage (20 vs. 10)
  • Higher object damage (25 vs. 20)

Maple Rifle, compared to Pine Rifle[edit]

  • Shorter maximum range (200 m vs. 225 m)
  • More quality loss (5% increments vs. 4% increments)
  • More bullet drop (20 m step vs. 22.5 m step)
  • Lower barricade damage (20 vs. 25)
  • Lower structure damage (15 vs. 20)
  • Lower vehicle damage (30 vs. 40)
  • Lower resource damage (20 vs. 30)
  • Lower object damage (25 vs. 30)

Blueprints[edit]

Category Inputs Tools Skills Outputs
Repair Maple Rifle (damaged) + Metal Scrap + Maple Plank (2)
Wrench icon wht.png
n/a
Skill icon wht.png
n/a
Arrow rightwards wht.png
Maple Rifle (repaired)
Tools Metal Scrap (2) + Maple Plank (4) + Tape + Rope
Wrench icon wht.png
n/a
Skill icon wht.png
Crafting I
Arrow rightwards wht.png
Maple Rifle
Tools Maple Rifle
Wrench icon wht.png
n/a
Skill icon wht.png
n/a
Arrow rightwards wht.png
Metal Scrap + Maple Plank