HMG |
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Heavy machine gun chambered in HMG ammunition. |
// GENERAL DATA |
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Context type | Epic Ranged Weapon |
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Size | Vehicular turret: 1 slot (1 × 1) |
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Firing modes | |
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Rate of fire | 6.25 RPS |
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// ATTACHMENT SYSTEM |
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Defaults | |
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Magazines | |
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Starting ammo | 40 to 50 rounds |
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// HANDLING |
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Recoil | 𝘟-axis: -0.1 to 0.1, 50% recovery
𝘠-axis: 0.3 to 0.5, 50% recovery
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Reloading | Reload: 200%
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Internal ID: 1394 |
The HMG is a ranged weapon in Unturned (version 3), and it is chambered in HMG ammunition. It is a vehicular turret. By default, it spawns with an HMG Box loaded, and with an internal scope. Acceptable hook attachments and magazines must have a caliber ID of 37.
Acquirement[edit]
The normal variant can be used while in the Attack Heli. The Fighter Jet variant can be used from the driver's seat of the Fighter Jet vehicle.
Damage and advanced ballistics[edit]
Damage values
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n/a
|
Player
|
Zombie
|
Animal
|
Head
|
55
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~108
|
55
|
Torso
|
40
|
~59
|
40
|
Arm
|
30
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~29
|
30
|
Leg
|
30
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~29
|
Construct damage
|
Barricade
|
Structure
|
Vehicle
|
Resource
|
25
|
25
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40
|
50
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Object
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Invulnerability negation
|
50
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Bypasses invulnerability.
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Advanced ballistics
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Action mechanism
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Trigger
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Maximum range
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250 m
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Ballistics projectile
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ADS spread
|
×0.005
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Hip-fire spread
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×0.025
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Ballistic step
|
25 m
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Ballistic travel
|
10
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Ballistic drop
|
0.002
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Ranged weapons in Unturned (version 3) |
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Handguns | |
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Submachine guns | |
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Assault carbines | |
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Assault rifles | |
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Long rifles | | Designated marksman rifles | |
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Sniper rifles | |
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Shotguns | |
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Heavy weapons | |
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Bows | |
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Improvised weapons | |
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