Hostile Sentry
Hostile Sentry | |
---|---|
Covers an area by automatically peppering even slightly dangerous threats with gunfire. | |
// GENERAL DATA | |
Context type | Epic Robotic Turret |
Size | 4 slots (2 × 2) |
// BARRICADE DATA | |
Buildable type | Sentry |
Health | 75 health |
Placement range | 4 meters |
Storage | 10 slots (5 × 2) |
Display | Stored item is displayed. |
Locked | Only openable by owner. |
Sentry mode | Hostile |
Internal ID: 1373 |
The Hostile Sentry is a type of robotic turret in Unturned (version 3). It has a 5 × 2 storage space, and will display the first item that was placed into its storage. However, the robotic turret must be powered in order to perform additional functions.
While powered, the robotic turret will scan the area in front of it for perceived threats. When a threat is perceived, the sentry will track it. If the robotic turret has a compatible ranged weapon stored inside of it, then it will also fire upon the threat. Compatible ranged weapons must be able to fire without needing to be aimed first. This limitation makes ranged weapons such as a Compound Bow and the Hell's Fury incompatible with robotic turrets. Additionally, Rocket Launchers will not fire from the robotic turret either.
Robotic turrets have reduced fire rate and accuracy, and an indirect reduction to max firing range. As there is a max detection radius of 48 meters, ranged weapons that would normally be able to shoot targets from a further distance are restricted by the detection radius. A ranged weapon's fire rate is 3.33 times worse than its typical fire rate.
The Hostile Sentry uses the Hostile sentry mode, which has the broadest of targeting parameters. The sentry will automatically target attacking zombies. Animals and players are always automatically targeted upon being detected.
Acquirement
It can be crafted.
Blueprints
Category | Inputs | Tools | Skills | Outputs | |||
---|---|---|---|---|---|---|---|
Utilities | Spotlight + Metal Rifle Rack + Rangefinder | Blowtorch | Crafting III | Hostile Sentry |