Upcoming features

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This page is a record of upcoming features for Unturned that have been announced or teased by Smartly Dressed Games. These features may be part of an upcoming update, or part of a long-term plan with no set release date. Any content mentioned on this page may be subject to change, or may end up not being implemented at all. There is no specific order in which these features may be worked on.

New content

  • More building shapes, parts, and materials.[1]
  • Digital and combination locks.[2]
  • Changing how electricity systems work to allow for features such as wiring, switches, logic gates, or supply and demand.[3]
  • Sprinklers and watering cans to water farm crops.[4]
  • A new claim system instead of Claim Flags.[1]
  • Possibly add buildable lightning rods.[5]

Visual and audio enhancements

  • A new options menu for audio-related audio-related settings.[6]
  • Revamp appearance of water.[7]
  • Support skeletal animation on equipped items, such as for magazines, bolts, chambers, or ammo belts.[8]
  • Ghillie items blend into the environment better, similar to how they were implemented in the Unturned II private beta.[9]
  • Trees, foliage, flags, etc. that are animated as if affected by wind, consistent with actual wind caused by weather.[10]
  • Ropes or cables for objects that should have them.[11]
  • Parity between 2D scope overlay and dual-rendering scopes.[12]
  • Footstep audio for animals and zombies.[13]
  • Unique audio for stab/chop melee sound effects.[14]
  • Debris from destructible objects have physics and audio for collisions.[15]
  • Audio for vehicle collisions/impacts.[16]
  • Audio is distorted while underwater.[17]
  • Replace linear rolloff on audio sources with logarithmic rolloff and increase audible distances.[18]

Modding support

  • Allow plugins to create custom UI elements via an set of APIs.[19]
  • Build levels from primitive shapes like boxes, wedges and cylinders.[20]
  • Plugin support for custom chat channels.[21]

Miscellaneous changes

  • Movement enhancements like walking on moving objects.[22]
  • Replace the hard-coded seven clothing slots with a more modular approach (e.g., a "full body" slot would cover both the shirt and pants slots.[23]
  • Chat channels for whispers or chatting with multiple players.[21]
  • Rewrite of the translation system to better allow for official translations into other languages.[24]
  • Netcode rewrites, including decoupling savedata and netcode.[25][26]
  • Consolidate duplicate assets.[27]
  • Reduce startup/loading times and memory usage by loading network-spawned assets in the background.[28]
  • Update to either the Universal Render Pipeline (URP) or High Definition Render Pipeline (HDRP), and rewrite shaders/effects accordingly.[29]
  • Scope zeroing.[30]
  • Rewrite throwables and physics projectiles (i.e., rocket launchers) to use the same projectile system. Fix current throwable exploits, and fix desync between the client and server.[31]

References

  1. 1.0 1.1 "Base Building". trello.com.
  2. "Digital and Combination Locks". trello.com.
  3. "Electricity". trello.com.
  4. "Farm Watering". trello.com.
  5. "Lightning Storms". trello.com.
  6. "Audio Settings Menu". trello.com.
  7. "Partially Underwater", comment. trello.com.
  8. "Equipment Animation". trello.com.
  9. "Ghillie Blending". trello.com.
  10. "Unify Wind". trello.com.
  11. "Ropes". trello.com.
  12. "2D Scope Parity". trello.com.
  13. "Animal & Zombie Footsteps". trello.com.
  14. "Melee Impacts". trello.com.
  15. "Debris Collisions". trello.com.
  16. "Vehicle Collisions". trello.com.
  17. "Underwater Distortion". trello.com.
  18. "Revise Attenuation". trello.com.
  19. "Custom UI". trello.com.
  20. "Level Blockout Tool". trello.com.
  21. 21.0 21.1 "Chat Channels". trello.com.
  22. "Movement Enhancements". trello.com.
  23. "Clothing Slots". trello.com.
  24. "Translations". trello.com.
  25. "Netcode Rewrites". trello.com.
  26. "Persistence". trello.com.
  27. "Consolidating Assets". trello.com.
  28. "Async Loading". trello.com.
  29. "Render Pipeline". trello.com.
  30. "Scope Range Markers & Zeroing". trello.com.
  31. "Projectiles Rewrite". trello.com.