Upcoming features
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This page is a record of upcoming features teased, mentioned, or confirmed by Smartly Dressed Games and associates for Unturned and Unturned II. As these features have not been released yet, many details may simply be conjecture based on comments and images. All features are cited, but this information is subject to change or removal as the game progresses. While all features are planned to be further conceptualized and potentially implemented at some point, there is no specific order in which they may be worked on.
Unturned
- Digital and combination locks, rather than locking based on group affiliation.[1]
- Movement enhancements like walking on moving objects.[2]
- Significant changes to electricity building systems. For example, wiring, switches, logic gates, supply and demand, and other features would become possible.[3]
- A new claim system to replace claim flags.[4]
- More building shapes, parts, and materials.[4]
- Whisper players directly, or chat with groups of players using the in-game chat.[5]
- Support for chat custom channels with plugins.[5]
- Water farm crops with sprinklers and watering cans.[6]
- Replace the hard-coded seven clothing slots with a more modular approach. For example, a full-body slot that would cover both the shirt and pants slots.[7]
- The ability to set scope zeroing.[8]
- Rewrite throwables and physics projectiles (i.e., rocket launchers) to use the same projectile system. Fix current throwable exploits, and fix desync between the client and server.[9]
- Revamp the appearance of water.[10]
- Support skeletal animation on equipped items. For example; magazines, bolts, chambers, or ammo belts.[11]
- All assets with wind vertex animation (e.g., trees, foliage, and flags) should be consistent with weather wind and share wind parameters.[12]
- When the dual-render scope setting is set to "off", it should still match the sway and recoil of the model scope.[13]
- Improve ghillie items to blend into the environment better, similar to the ghillie items in Unturned II.[14]
- Visual ropes along objects that should have them.[15]
- Finalize audio for stab/chop melee sound effects.[16]
- Destructible objects have proper physics, with audio playing upon the collision/impact of debris.[17]
- Audio for vehicle collisions/impacts.[18]
- Footstep audio for animals and zombies.[19]
- Dedicated menu for configuring audio settings, rather than having them in other menus.[20]
- Audio is distorted while underwater.[21]
- Allow plugins to create custom UI elements via an set of APIs.[22]
- Build levels from primitive shapes like boxes, wedges and cylinders.[23]
- Netcode rewrites.[24]
- Rewrite the translation system to support standardized formats, and backwards compatibility. Include a tool to automatically convert the current .dat format into the new format.[25]
- Official translations into other languages.[25]
- An alternative default implementation for UIElements.[26]
- Reduce startup/loading times and memory usage by loading network-spawned assets in the background.[27]
- Consolidate old, duplicate assets.[28]
- Update to either the Universal Render Pipeline (URP) or High Definition Render Pipeline (HDRP), and rewrite shaders/effects accordingly.[29]
- Decouple savedata and netcode.[30]
- ↑ "Digital and Combination Locks". trello.com.
- ↑ "Movement Enhancements". trello.com.
- ↑ "Electricity". trello.com.
- ↑ 4.0 4.1 "Base Building". trello.com.
- ↑ 5.0 5.1 "Chat Channels". trello.com.
- ↑ "Farm Watering". trello.com.
- ↑ "Clothing Slots". trello.com.
- ↑ "Scope Range Markers & Zeroing". trello.com.
- ↑ "Projectiles Rewrite". trello.com.
- ↑ "Partially Underwater". trello.com.
- ↑ "Equipment Animation". trello.com.
- ↑ "Unify Wind". trello.com.
- ↑ "2D Scope Parity". trello.com.
- ↑ "Ghillie Blending". trello.com.
- ↑ "Ropes". trello.com.
- ↑ "Melee Impacts". trello.com.
- ↑ "Debris Collisions". trello.com.
- ↑ "Vehicle Collisions". trello.com.
- ↑ "Animal & Zombie Footsteps". trello.com.
- ↑ "Underwater Distortion". trello.com.
- ↑ "Custom UI". trello.com.
- ↑ "Level Blockout Tool". trello.com.
- ↑ "Netcode Rewrites". trello.com.
- ↑ 25.0 25.1 "Translations". trello.com.
- ↑ "UIElements". trello.com.
- ↑ "Async Loading". trello.com.
- ↑ "Consolidating Assets". trello.com.
- ↑ "Render Pipeline". trello.com.
- ↑ "Persistence". trello.com.