November 15, 2014 patch

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Unturned patches November 14, 2014 patch November 15, 2014 patch November 17, 2014 patch

Patch notes[edit]

Game version is now


  • Added support for navmesh cutting on multiple navmeshes allowing really cool new features regarding zombies and barricades.
  • Added large, medium and small filters in the objects tab.
  • Added ability to open inventory when swimming.
  • Added logging for editor saving to help narrow down issues.


  • Improved performance significantly when dragging-selecting in the editor.
  • Improved default map lighting conditions.


  • Removed dependencies that prevented 3.0 servers from working on Linux. For now Mac/Linux servers are missing the ability to use the console, but this will be resolved with the addition of remote console support.
  • Removed extra click sampling since it was just trouble.


  • Fixed dequipping a gun right after firing.
  • Fixed vehicle savedata transfering between maps.
  • Fixed several cases where the movement could get out of sync.
  • Fixed location of player savedata.
  • Fixed looking around serverside in the vehicle.
  • Fixed grayscale effect in the character screen.
  • Fixed a bug where the items would get out of sync.
  • Fixed hitbox in vehicle.
  • Fixed not being able to move after respawning in a vehicle.
  • Fixed running over players.
  • Fixed idle animation when climbing.
  • Fixed a bug with saving huge numbers of extra long roads.
  • Fixed a spelling error making vehicles unable to fill with fuel to the max.
  • Fixed vehicles sliding all over the place when nobody is inside.
  • Fixed flicker when asking to equip an item and not allowed.
  • Fixed engine noise when out of fuel.
  • Fixed hit detection breaking when shooting out of a car.
  • Fixed swimming backwards when facing downwards into the water.
  • Fixed water being really dark at midnight.