Patch notes[edit]
Game version is now 3.2.2.0.
Additions
- Added support for navmesh cutting on multiple navmeshes allowing really cool new features regarding zombies and barricades.
- Added large, medium and small filters in the objects tab.
- Added ability to open inventory when swimming.
- Added logging for editor saving to help narrow down issues.
Improvements
- Improved performance significantly when dragging-selecting in the editor.
- Improved default map lighting conditions.
Tweaks
- Removed dependencies that prevented 3.0 servers from working on Linux. For now Mac/Linux servers are missing the ability to use the console, but this will be resolved with the addition of remote console support.
- Removed extra click sampling since it was just trouble.
Fixes
- Fixed dequipping a gun right after firing.
- Fixed vehicle savedata transfering between maps.
- Fixed several cases where the movement could get out of sync.
- Fixed location of player savedata.
- Fixed looking around serverside in the vehicle.
- Fixed grayscale effect in the character screen.
- Fixed a bug where the items would get out of sync.
- Fixed hitbox in vehicle.
- Fixed not being able to move after respawning in a vehicle.
- Fixed running over players.
- Fixed idle animation when climbing.
- Fixed a bug with saving huge numbers of extra long roads.
- Fixed a spelling error making vehicles unable to fill with fuel to the max.
- Fixed vehicles sliding all over the place when nobody is inside.
- Fixed flicker when asking to equip an item and not allowed.
- Fixed engine noise when out of fuel.
- Fixed hit detection breaking when shooting out of a car.
- Fixed swimming backwards when facing downwards into the water.
- Fixed water being really dark at midnight.
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