Quality

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Several items with quality, scattered around the player's inventory.

Quality (sometimes incorrectly referred to as durability) is a dynamic property of items in Unturned (version 3), expressed in percentages between 0% and 100%. Item types that use quality as a game mechanic include ranged and melee weapons, some attachment types, clothing items, food, drinks, and liquid canisters. Some items may have a quality value despite not using the game mechanic, but most will have this property hidden if it is unused.

The specifics of how quality affects gameplay can differ based on the individual item, as well as the configuration of the gameplay config for the world. The quality an item spawns at may vary greatly, quality may decrease over time when the item is being used, and some items may permanently break upon reaching 0% quality. On the Easy difficulty mode, most items will permanently stay at 100% quality. The effect quality has on an item varies based on the item type.

Quality is displayed in the bottom left corner of items in the inventory and on the right side of widgets of the wearable items player puts on. The percentage appears greener for items with higher quality and redder for ones with lower.

When a player is salvaging an item from the crafting menu and has multiple of the same item, the item with the lowest quality value will be salvaged first.

Durability

Durability is the game mechanic that determines the likelihood of an item's quality decreasing when it is used, although the term is often erroneously used to describe the entire quality system instead. In the game files, durability is expressed as a decimal representing the percent chance for an item's quality to decrease with each use (sometimes referred to as the item's "degrade chance"). An item with a high durability value is more likely to degrade whenever a durability check is made. For example, a durability of "1" has a 100% degrade chance with each durability check.

Wear

Some items may have a "wear" property in addition to durability. Wear represents how much quality should be loss every time a durability check passes. For example, a ranged weapon with a durability of 1 and a wear of 3 has a 100% chance of losing 3% quality every time it is fired.

Item behavior

Food and drinks

Food and drinks do not lose quality over time, and will remain at the quality they were found at regardless of how long they are left unused. Lower quality causes food and drinks to restore less Food and Water. If its quality is less than 47%, it will also decrease the player's Immunity.

Purification Tablets can be used to restore a food or drink item's quality to 100%.

Clothing

Clothing worn by the player will lose quality when the player takes damage from zombies, animals, or other players. Being hit in a specific body part with clothing will reduce the most quality from that location. As a clothing item's quality lowers, so does the armor (damage reduction) it provides.

Most clothing items can be repaired, typically with Cloth or Metal Scrap, which will restore its quality to 100%.

Weapons

Ranged weapons make a durability check every time they are fired, regardless of whether or not they hit anything. Melee weapons only make a durability check when they successfully hit something. Some weapons utilize the wear mechanic, causing them to lose quality in higher increments at once than other items normally would. When a weapon has lower quality, it will deal less damage.

Most weapons can be repaired using Metal Scrap, although many ranged weapons will also require the Engineer skill.

Barrel attachments

Barrel attachments can lose quality whenever a ranged weapon is used. Some barrel attachments will become less effective as their quality decreases (e.g., a Military Muzzle), while others will stay at full effectiveness until the quality is reduced to 0% (e.g., a Military Suppressor).

Barrel attachments can usually be repaired with Metal Scrap.

Magazine attachments

Magazine attachments, such as arrows, may have a "stuck" property that functions similar to durability and wear. The value of this property corresponds to how much quality is loss when the projectile hits something. When their quality is reduced to 0%, they will permanently break.

These items can usually be repaired with Metal Scrap or Planks.

Other items

Miscellaneous items using quality include:

  • The Vehicle Battery, which typically degrades when a vehicle uses its lights, and typically replenishes when the vehicle is running. If a battery reaches 0% quality, it is unable to power any vehicles that require a vehicle battery.
  • Canteens and bottles, which degrade whenever a player drinks water from them. Durability checks will always pass for these items, and its durability value instead represents how much quality loss occurs.