Patch notes
Game version is now 3.2.7.0.
Additions
- Added nodes tab to editor, which for now is just locations. In the future it will contain other types of special events/spawns/etc.
- Added ability as server admin to teleport to location by name. For example: @teleport playername/town or @teleport playername/farm
- Added easy and hard mode to server filters and singleplayer menu.
- Added player dashboard with inventory and information tabs. Information tab shows player list and map.
- Added map interface that shows you and your group mates. This DOES NOT show up in hardcore mode.
- Added server-side death messages. (for now)
- Added ability to take map-wide orthographic picture in editor pause menu. (Saves to Map.png in level folder.)
- Added ability to access inventory regardless of current action.
- Added any mode filter to server list.
Improvements
- Improved underwater vehicle respawning.
Tweaks
- Disabled skills on menu until they're implemented to avoid confusion.
- Reduced footstep volume slightly.
- Menu music doesn't play if it's already played.
- Modified Unity's terrain shader to disable annoying black shading on grass.
- The server console shows chat commands as well.
- Water extends to the skybox limit.
- Map size labels are descriptive rather than measurements.
- Reduced vertical offset for exiting surrounded vehicles.
Fixes
- Fixed getting into a vehicle freezing the player.
- Fixed inventory animation when sitting.
- Fixed some file storage issues.
- Fixed navigation sticking to water.
- Fixed attempting to swap stance when standing in water.
- Fixed entering water in a non-standing stance.
- Fixed game mode on loading screen.
- Fixed ping box color on the server list.
- Fixed navigation flag editor colliding with itself.
- Fixed impact effects being ridiculously large.
- Fixed bottom of chopped tree on highest level of detail.
- Fixed (hopefully) the crazy rubberbanding issue caused by the last update.
- Fixed resources spawning underground.
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