November 13, 2014 patch

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Unturned patches November 11, 2014 patch November 13, 2014 patch November 14, 2014 patch

Patch notes

Game version is now 3.2.0.0.

Additions

  • Added half-finished vehicles.
  • Added way better object tools in the editor.
  • Added support for randomly colored props. Simply add the Painted attribute to an object.
  • Added imperial/metric option.
  • Added packet debug information in-game and with the debug command
  • Added system to allow firerates higher than the tickrate.
  • Added food spawn table to Devtest grocery store.

Improvements

  • Improved appearance of fog especially at night.
  • Improved appearance of all physics related objects.
  • Improved mouse input sampling to not miss a click.
  • Improved movement to slow down when climbing slopes.
  • Improved efficiency of input packets.
  • Improved the impact effects.
  • Improved audio balancing and playback to be more spatially logical.
  • Improved copy/paste system.

Fixes

  • Fixed leaning through walls.
  • Fixed a bug with copy and pasting.
  • Fixed a bug with moving objects in the editor.
  • Fixed viewmodel loading in before clothing.
  • Fixed a hit detection issue.
  • Fixed swapping equipped item to force equip.
  • Fixed equipping item causing a shot to fire or punching.
  • Fixed a collision issue with ladders.
  • Fixed a redundancy in the look angle networking.
  • Fixed a bug with the help command.
  • Fixed attachments not updating on the back.
  • Fixed lighting to only update after fully loading.
  • Fixed a packet conflict.
  • Fixed ping showing incorrect values in singleplayer after multiplayer.
  • Fixed a bug allowing to put primary into secondary slot and vice versa.
  • Fixed an animation error.
  • Fixed a bug with movement of far away players.
  • Fixed a crash when loading the menu after editing water.
  • Fixed a pointless dependancy with the water.
  • Fixed some spots where zombies could get stuck.
  • Fixed server loophole with primary and secondary items.
  • Fixed one of the bugs that prevented equipping items after dying.
  • Fixed edge of water appearance.