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The '''Unturned II Dev Kit''' is a modified version of the Unreal Engine 4 development kit, and is the central '''modding''' tool.
== Getting started ==
* [[/Coding standard|Coding standard]] / [[/Naming conventions|Naming conventions]]
=== Recommended programs ===
* Unreal Engine 4
** Particle effects are made in the Niagara Editor.
* Autodesk Maya
=== Optional programs ===
* Blender
=== Public assets ===
* U4-Maya plugin: https://github.com/SmartlyDressedGames/U4-Maya
== Documentation ==
Nelson's 4.0 modding info page :)
Nelson's 4.0 modding info page :)
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Sorry for the mess Molton hehe
Sorry for the mess Molton hehe
* [[/Rail systems|Rail systems]]
Rail Systems: [[Modding/Rail Systems|Rail Systems]]
* Creating meshes + animations: [[/Denizen setup|Denizen setup]]
* [[/Wearables|Wearables]]
* [[/Inventory|Inventory]] <small>([[/Inventory/Item menu builders|Item menu builders]])</small>
* [[/Interaction|Interaction]]
* [[/Props|Props]]
== Notes ==
Creating meshes + animations: [[Modding/Denizen Setup|Denizen Setup]]
* All static meshes should be inside blueprints, even if they do not require additional data.
Clothes: [[Modding/Wearables|Wearables]]
* Normal maps are not currently being used.
* Animating meshes inside of Unreal Engine is acceptable.
* Public access to the car mesh, alongside proper car documentation, will be released sometime soon.
* Building LODs are being created manually. For anything else, if the results are good enough with Unreal's automatic LOD generation then that is suitable.
* All mods should have a top-level folder for its content similar to how ''Unturned II'''s content is stored in a top-level folder named "UE4".
* Roads and tunnels are built using splines. Static meshes are used for road intersections.
* Most objects should only need two LODs.
* ''Unturned II'' will have no visually openable containers except for a few specific static props.
* Destructible props are planned.
{{Navbox tutorials (U4)}}
[[Modding/Coding Standard|Coding Standard]]
[[Modding/Naming Conventions|Naming Conventions]]
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