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* Building LODs are being created manually. For anything else, if the results are good enough with Unreal's automatic LOD generation then that is suitable. | * Building LODs are being created manually. For anything else, if the results are good enough with Unreal's automatic LOD generation then that is suitable. | ||
* All mods should have a top-level folder for its content similar to how ''Unturned II'''s content is stored in a top-level folder named "UE4". | * All mods should have a top-level folder for its content similar to how ''Unturned II'''s content is stored in a top-level folder named "UE4". | ||
− | * Roads and tunnels are built using splines | + | * Roads and tunnels are built using splines. |
* Most objects should only need two LODs. | * Most objects should only need two LODs. | ||
* ''Unturned II'' will have no visually openable containers except for a few specific static props. | * ''Unturned II'' will have no visually openable containers except for a few specific static props. |