Gameplay config
The gameplay config allows players, server hosts, and map creators to create a custom difficulty setting for Unturned (version 3). It allows for modifying each individual gameplay aspect of Unturned, including some additional multiplayer-specific settings. Depending on where the gameplay config is being altered, it is also known as the "advanced gameplay configuration" (single-player), "Config.json" file (multiplayer), or "Mode_Config_Overrides" dictionary (mapping).
For single-player, these settings can either be configured from the main menu, or from the player's local files. From the main menu, they are located under the "Advanced" button available when preparing to enter a single-player world. Multiplayer servers can configure their gameplay config from the server's Config.json file. Map creators can add custom difficulty settings to their map by using the "Mode_Config_Overrides" dictionary in the map's optional Config.json file.
Changes to the gameplay config will only affect the difficulty that had been selected at the time. For multiplayer servers, it is important that both the intended difficulty has been configured in the Config.json file, and the server has been set to run on that same difficulty in its Commands.dat file. If a map has custom difficulty settings, these will only be used if the single-player world or multiplayer server has their own corresponding setting(s) set to their default.
Copying settings
Gameplay config settings are stored in a human-readable file named Config.json, regardless of whether it is for a single-player world or a multiplayer server. If a player wanted to use their custom single-player difficulty settings on their multiplayer server, or vice-versa, they can do so by copying the Config.json file from one location and pasting it in another.
For single-player worlds, the file is located at the following path: ...\Steam\steamapps\common\Unturned\Worlds\Singleplayer_#\Config.json
. The number for the "Singleplayer_#" folder will correspond with which character slot had been used at the time.
For multiplayer servers, the file is located at the following path: ...\Steam\steamapps\common\U3DS\Servers\ServerName
. In this example path, the "ServerName" folder is a placeholder for what would actually be the name of the server.
Configuration
Some settings are only available to multiplayer servers, such as configuring how the server appears in the server list. These settings are irrelevant for single-player worlds, and are treated as either empty or at their most lenient configuration. For example, anti-cheat is disabled when playing on a single-player world.
Different settings may utilize different data types, such as a boolean or a float. Additionally, some properties may function inversely to how someone might expect them to. For example: many of the multiplicative settings make the game easier when they are greater than 1, but a few may make the game easier when less than 1. In order to configure the gameplay config properly, it is important to be mindful of not just the relevant data type, but also how the chosen value will actually affect gameplay.
Browser
Browser settings are used by multiplayer servers. These settings affect how the server is displayed in the server list.
Setting | Data type | Description | ⬤ Default |
---|---|---|---|
Icon | string | URL to the image that should be used for the server icon, as visible from the server info menu. The ideal image is a .PNG that is 64 x 64 pixels in size. Images larger than this will be automatically resized. | empty |
Thumbnail | string | URL to the image that should be used for the server thumbnail, as visible from the public server list. The ideal image is a .PNG that is 32 x 32 pixels in size. Images larger than this will be automatically resized. | empty |
Desc_Hint | string | Text that appears under the server name, as visible from the server info menu. This field supports rich text. | empty |
Desc_Full | string | Text that appears under the map description, as visible from the server info menu. This field supports rich text. | empty |
Desc_Server_List | string | Text that appears under the server name, as visible from the public server list. This field supports rich text. The maximum length is 64 characters. | empty |
Login_Token | string | Dedicated servers are required to use a game server login token (GSLT) for authentication. This value should not be shared publicly. | empty |
Monetization | enum | Can be set to Unspecified , None , NonGameplay , or Monetized . This value should be configured truthfully, based on how the server is monetized.
|
Unspecified |
Links | struct[string, string] | This setting can be used to add clickable links to the "Details" section of the server info menu. This setting is an array of structs, with each struct being composed of two strings: "Message", and "Url". For example, the following would add two clickable licks: [ { "Message": "SDG Website", "Url": "https://smartlydressedgames.com/" }, { "Message": "SDG Wiki", "Url": "https://wiki.smartlydressedgames.com/" }, ]
|
null |
Server
Server settings are only used by multiplayer servers, and can be configured to tweak properties pertaining to the server itself, such as the use of third-party anti-cheat.
Setting | Data type | Description | ⬤ Default |
---|---|---|---|
VAC_Secure | bool | Toggle for the Valve Anti-Cheat. Set to "false" to disable. | true |
BattlEye_Secure | bool | Toggle for the BattlEye anti-cheat. Set to "false" to disable. | true |
Max_Ping_Milliseconds | uint | The maximum ping a player is allowed to have. | 750 |
Timeout_Queue_Seconds | float | How long a player can be in the queue before timing out, in seconds. Increasing this number allows for players to be in the queue longer. For example: if players are failing the queue because Steam is being slow to authenticate the ticket, raising this value will give Steam more time to authenticate their ticket. | 15 |
Timeout_Game_Seconds | float | How long packet loss can occur before timing out, in seconds. Increasing this allows for players to remain on the server for a longer amount of time during packet loss. | 30 |
Max_Packets_Per_Second | float | Maximum number of packets that can be sent per second. This value should be configured per the needs of your network. If the value is too strict, legitimate players may get stuck in queue on a well-populated server. If the value is too lenient, your server could be affected by malicious packet spamming. | 50 |
Rate_Limit_Kick_Threshold | int | If the same rate limit is hit this many times within the cooldown window, the client will be kicked. For example: when set to "10", the client will be kicked the tenth time the rate limit is hit within the cooldown window. | 10 |
Fake_Lag_Threshold_Seconds | float | If there is a delay between input packets from the client greater than this threshold, they will be penalized for a corresponding duration (minus one second). For example: when the threshold is set to "3" seconds, and the server does not receive any inputs from the client for 3.2 seconds, they are penalized for 2.2 seconds. | 3 |
Fake_Lag_Log_Warnings | bool | When set to "true", the server log will include log messages about fake lag. This is can be helpful when fine-tuning the fake lag threshold, as false positives are likely if the client's frame rate hitches (such as when loading a dense region). | false |
Fake_Lag_Damage_Penalty_Multiplier | float | Multiplier on a player's damage against other players during a fake lag penalty. | 0.1 |
Enable_Kick_Input_Spam | bool | Whether or not clients should be kicked for input spam. Set to "true" to enable this feature. | false |
Enable_Kick_Input_Timeout | bool | Whether or not clients should be kicked for input timeout. Set to "true" to enable this feature. | false |
Enable_Scheduled_Shutdown | bool | Toggle for if the server should shutdown at a specified time. Set to "true" to enable. | false |
Scheduled_Shutdown_Time | string | The local time the server will shutdown, if scheduled shutdown is enabled. | "1:30 am" |
Scheduled_Shutdown_Warnings | string[] | When nearing the scheduled shutdown time, the server will notify players of the impending shutdown at these relative time intervals. | "00:30:00", "00:15:00", "00:05:00", "00:01:00", "00:00:30", "00:00:15", "00:00:03", "00:00:02", "00:00:01" |
Enable_Update_Shutdown | bool | Whether or not the server should monitor for game updates. Set to "true" to enable. | false |
Update_Steam_Beta_Name | string | The Steam beta branch that should be used by the server. For example, it can be set to "preview" to host a server running on the preview branch of the game. | "public" |
Update_Shutdown_Warnings | string[] | After an update is detected, the server will notify players of the impending shutdown at these time intervals. | "00:03:00", "00:01:00", "00:00:30", "00:00:15", "00:00:03", "00:00:02", "00:00:01" |
Validate_EconInfo_Hash | bool | Whether or not the Econ hash is validated with the server. This prevents clients from locally exploiting other players' visibility. Set to "false" to disable this setting. | true |
Validate_MasterBundle_Hashes | bool | Whether or not the server should verify hashes of all loaded master bundles during connection. This prevents clients from connecting with out-of-date or modified master bundles. Set to "false" to disable this setting. | true |
Unity Events
For certain community-made game modifications, some settings in the Unity Events section may need to be manually configured in order for them to function as intended on multiplayer servers.
Setting | Data type | Description | ⬤ Default |
---|---|---|---|
Allow_Server_Messages | bool | Allow the Server Text Chat Messenger to send chat messages on behalf of the server. | false |
Allow_Server_Commands | bool | Allow the Server Text Chat Messenger to send console commands on behalf of the server. | false |
Allow_Client_Messages | bool | Allow the Client Text Chat Messenger to send chat messages on behalf of the client. | false |
Allow_Client_Commands | bool | Allow the Client Text Chat Messenger to send console commands on behalf of the client. | false |
Items
Settings for items, such as spawning and despawning.
Setting | Data type | Description | ⬤ Easy | ⬤ Normal | ⬤ Hard |
---|---|---|---|---|---|
Spawn Chance [0-1] Spawn_Chance |
float | Percent chance (represented as a decimal) for any given item spawn node to spawn an item. Value must be within a range of [0, 1]. | 0.35 | 0.35 | 0.15 |
Despawn Dropped Time Despawn_Dropped_Time |
float | How many seconds it takes for an item dropped on the ground to despawn. | 600 | 600 | 600 |
Despawn Natural Time Despawn_Natural_Time |
float | How many seconds it takes for an item that naturally spawned on the ground to despawn. | 900 | 900 | 900 |
Respawn Time Respawn_Time |
float | How many seconds it takes for an item spawn node to to be eligible to attempt to spawn a new item, after the original item has been picked up or despawned. | 50 | 100 | 150 |
Quality Full Chance [0-1] Quality_Full_Chance |
float | Percent chance (represented as a decimal) for an item to spawn at full quality. | 0.1 | 0.1 | 0.1 |
Quality Multiplier Quality_Multiplier |
float | Multiplier on the quality of items that spawn. When greater than "1", items will spawn at a higher quality. | 1 | 1 | 1 |
Gun Bullets Full Chance [0-1] Gun_Bullets_Full_Chance |
float | Percent chance (represented as a decimal) for a ranged weapon to spawn with full ammo. | 0.1 | 0.05 | 0.025 |
Gun Bullets Multiplier Gun_Bullets_Multiplier |
float | Multiplier on the amount of ammo in ranged weapons that spawn. When greater than "1", they will spawn with more ammo. | 1 | 0.25 | 0.1 |
Magazine Bullets Full Chance [0-1] Magazine_Bullets_Full_Chance |
float | Percent chance (represented as a decimal) for a magazine attachment to spawn with full ammo. | 0.1 | 0.05 | 0.025 |
Magazine Bullets Multiplier Magazine_Bullets_Multiplier |
float | Multiplier on the amount of ammo in magazine attachments that spawn. When greater than "1", they will spawn with more ammo. | 1 | 0.5 | 0.25 |
Crate Bullets Full Chance [0-1] Crate_Bullets_Full_Chance |
float | Percent chance (represented as a decimal) for an ammunition crate to spawn with full ammo. | 0.1 | 0.05 | 0.025 |
Crate Bullets Multiplier Crate_Bullets_Multiplier |
float | Multiplier on the amount of ammo in ammunition crates that spawn. When greater than "1", they will spawn with more ammo. | 1 | 1 | 0.75 |
Has Durability Has_Durability |
bool | Toggle for the durability game mechanic. Set to "false" to disable durability. | false | true | true |
Vehicles
Settings for configuring vehicles, such as tweaking the condition they spawn in.
Setting | Data type | Description | ⬤ Easy | ⬤ Normal | ⬤ Hard |
---|---|---|---|---|---|
Decay Time Decay_Time |
float | If a vehicle has not been driven after this many seconds, it will start to be damaged over time. | 604800 | 604800 | 604800 |
Decay Damage Per Second Decay_Damage_Per_Second |
float | Damage dealt to a decaying vehicle. The larger the number, the more damage dealt per second. | 0.1 | 0.1 | 0.1 |
Has Battery Chance Has_Battery_Chance |
float | Percent chance (represented as a decimal) of the vehicle having a Vehicle Battery. | 1 | 0.8 | 0.25 |
Min Battery Charge Min_Battery_Charge |
float | Minimum possible battery charge in a Vehicle Battery, if the vehicle spawned with one. | 0.8 | 0.5 | 0.1 |
Max Battery Charge Max_Battery_Charge |
float | Maximum possible battery charge in a Vehicle Battery, if the vehicle spawned with one. | 1 | 0.75 | 0.3 |
Has Tire Chance Has_Tire_Chance |
float | Percent chance (represented as a decimal) of the vehicle having a Tire. | 1 | 0.85 | 0.7 |
Respawn Time Respawn_Time |
float | How many seconds it takes for a vehicle spawn node to attempt to spawn a new vehicle, after the original has been moved or destroyed. | 300 | 300 | 300 |
Unlocked After Seconds in Safezone Unlocked_After_Seconds_In_Safezone |
float | Number of seconds it takes for a locked vehicle left in a safezone to automatically unlock itself. | 3600 | 3600 | 3600 |
Armor Multiplier Armor_Multiplier |
float | Multiplier on the damage dealt to vehicles. Set to a value greater than to 1 deal more damage, or a value less than 1 to deal less damage. | 1 | 1 | 1 |
Child Explosion Armor Multiplier Child_Explosion_Armor_Multiplier |
float | When an explosion is obstructed by buildables attached to the vehicle, the damage dealt against the vehicle is multiplied by this value. When less than "1", less damage is dealt. | 1 | 1 | 1 |
Gun Lowcal Damage Multiplier Gun_Lowcal_Damage_Multiplier |
float | Multiplier on the damage dealt by ranged weapons that cannot bypass invulnerability. When greater than "1", more damage is dealt. | 1 | 1 | 1 |
Gun Highcal Damage Multiplier Gun_Highcal_Damage_Multiplier |
float | Multiplier on the damage dealt by ranged weapons that bypass invulnerability. When greater than "1", more damage is dealt. | 1 | 1 | 1 |
Melee Damage Multiplier Melee_Damage_Multiplier |
float | Multiplier on the damage dealt by melee weapons. When greater than "1", more damage is dealt. | 1 | 1 | 1 |
Melee Repair Multiplier Melee_Repair_Multiplier |
float | Multiplier on the amount of health restored per hit by certain melee weapons such as the Blowtorch. When greater than "1", more health is restored per hit. | 1 | 1 | 1 |
Max Instances Tiny Max_Instances_Tiny |
uint | Maximum number of vehicles that can exist at the same time on a Tiny map. | 4 | 4 | 4 |
Max Instances Small Max_Instances_Small |
uint | Maximum number of vehicles that can exist at the same time on a Small map. | 8 | 8 | 8 |
Max Instances Medium Max_Instances_Medium |
uint | Maximum number of vehicles that can exist at the same time on a Medium map. | 16 | 16 | 16 |
Max Instances Large Max_Instances_Large |
uint | Maximum number of vehicles that can exist at the same time on a Large map. | 32 | 32 | 32 |
Max Instances Insane Max_Instances_Insane |
uint | Maximum number of vehicles that can exist at the same time on an Insane map. | 64 | 64 | 64 |
Zombies
Settings for configuring zombies, such as which types are allowed to spawn.
Setting | Data type | Description | ⬤ Easy | ⬤ Normal | ⬤ Hard |
---|---|---|---|---|---|
Spawn Chance [0-1] Spawn_Chance |
float | Percent chance (represented as a decimal) for any given zombie spawn node to spawn a zombie. Value must be within a range of [0, 1]. | 0.2 | 0.25 | 0.3 |
Loot Chance [0-1] Loot_Chance |
float | Percent chance (represented as a decimal) for any zombie to drop loot upon death. Value must be within a range of [0, 1]. | 0.55 | 0.5 | 0.3 |
Crawler Chance [0-0.5] Crawler_Chance |
float | Weighted chance for a zombie spawn as the Crawler variant. Contrary to the setting's localization, this value only needs to be a positive number. When all table weights are added up, if they total to less than 1 then a normal zombie can spawn as that percent chance (represented as a decimal). | 0 | 0.15 | 0.125 |
Sprinter Chance [0-0.5] Sprinter_Chance |
float | Weighted chance for a zombie spawn as the Sprinter variant. Contrary to the setting's localization, this value only needs to be a positive number. When all table weights are added up, if they total to less than 1 then a normal zombie can spawn as that percent chance (represented as a decimal). | 0 | 0.15 | 0.175 |
Flanker Chance [0-0.5] Flanker_Chance |
float | Weighted chance for a zombie spawn as the Flanker variant. Contrary to the setting's localization, this value only needs to be a positive number. When all table weights are added up, if they total to less than 1 then a normal zombie can spawn as that percent chance (represented as a decimal). | 0 | 0.025 | 0.05 |
Burner Chance [0-0.5] Burner_Chance |
float | Weighted chance for a zombie spawn as the Burner variant. Contrary to the setting's localization, this value only needs to be a positive number. When all table weights are added up, if they total to less than 1 then a normal zombie can spawn as that percent chance (represented as a decimal). | 0 | 0.025 | 0.05 |
Acid Chance [0-0.5] Acid_Chance |
float | Weighted chance for a zombie spawn as the Acid Spitter variant. Contrary to the setting's localization, this value only needs to be a positive number. When all table weights are added up, if they total to less than 1 then a normal zombie can spawn as that percent chance (represented as a decimal). | 0 | 0.025 | 0.05 |
Electric Boss Chance [0-0.5] Boss_Electric_Chance |
float | Weighted chance for a zombie spawn as the Lightningstrike Zombie Boss variant. Contrary to the setting's localization, this value only needs to be a positive number. When all table weights are added up, if they total to less than 1 then a normal zombie can spawn as that percent chance (represented as a decimal). | 0 | 0 | 0 |
Wind Boss Chance [0-0.5] Boss_Wind_Chance |
float | Weighted chance for a zombie spawn as the Groundpounder Zombie Boss variant. Contrary to the setting's localization, this value only needs to be a positive number. When all table weights are added up, if they total to less than 1 then a normal zombie can spawn as that percent chance (represented as a decimal). | 0 | 0 | 0 |
Fire Boss Chance [0-0.5] Boss_Fire_Chance |
float | Weighted chance for a zombie spawn as the Flamethrower Zombie Boss variant. Contrary to the setting's localization, this value only needs to be a positive number. When all table weights are added up, if they total to less than 1 then a normal zombie can spawn as that percent chance (represented as a decimal). | 0 | 0 | 0 |
Spirit Chance [0-0.5] Spirit_Chance |
float | Weighted chance for a zombie spawn as the Spirit variant. Contrary to the setting's localization, this value only needs to be a positive number. When all table weights are added up, if they total to less than 1 then a normal zombie can spawn as that percent chance (represented as a decimal). | 0 | 0 | 0 |
Dying Light Red Volatile Chance DL_Red_Volatile_Chance |
float | Weighted chance for a zombie spawn as the red Volatile variant. Contrary to the setting's localization, this value only needs to be a positive number. When all table weights are added up, if they total to less than 1 then a normal zombie can spawn as that percent chance (represented as a decimal). | 0 | 0 | 0 |
Dying Light Blue Volatile Chance DL_Blue_Volatile_Chance |
float | Weighted chance for a zombie spawn as the Blue Volatile variant. Contrary to the setting's localization, this value only needs to be a positive number. When all table weights are added up, if they total to less than 1 then a normal zombie can spawn as that percent chance (represented as a decimal). | 0 | 0 | 0 |
Elver Stomper Boss Chance Boss_Elver_Stomper_Chance |
float | Weighted chance for a zombie spawn as the Stomper Zombie Boss variant. Contrary to the setting's localization, this value only needs to be a positive number. When all table weights are added up, if they total to less than 1 then a normal zombie can spawn as that percent chance (represented as a decimal). | 0 | 0 | 0 |
Kuwait Boss Chance Boss_Kuwait_Chance |
float | Weighted chance for a zombie spawn as the Evil Eye Zombie Boss variant. Contrary to the setting's localization, this value only needs to be a positive number. When all table weights are added up, if they total to less than 1 then a normal zombie can spawn as that percent chance (represented as a decimal). | 0 | 0 | 0 |
Respawn Day Time Respawn_Day_Time |
float | How many seconds it takes for a zombie spawn node to attempt to spawn a new zombie, during the daytime. | 360 | 360 | 360 |
Respawn Night Time Respawn_Night_Time |
float | How many seconds it takes for a zombie spawn node to attempt to spawn a new zombie, during the nighttime. | 30 | 30 | 30 |
Respawn Beacon Time Respawn_Beacon_Time |
float | How many seconds it takes for a zombie spawn node to attempt to spawn a new zombie, during a Horde Beacon. | 0 | 0 | 0 |
Quest Boss Respawn Interval Quest_Boss_Respawn_Interval |
float | How many seconds it takes for a boss zombie spawned from a quest to attempt to spawn a new boss zombie. This setting is useful to prevent players from easily farming boss-tier loot. | 600 | 600 | 600 |
Damage Multiplier Damage_Multiplier |
float | Multiplier on the damage dealt by zombies. When greater than "1", more damage is dealt. | 0.75 | 1 | 1.5 |
Armor Multiplier Armor_Multiplier |
float | Multiplier on the damage dealt to zombies due to headshots. When greater than "1", more damage is dealt. | 1.25 | 1 | 0.75 |
Backstab Multiplier Backstab_Multiplier |
float | Multiplier on the damage dealt to unalerted zombies. When greater than "1", more damage is dealt. | 1.25 | 1.25 | 1.25 |
Non-Headshot Armor Multiplier NonHeadshot_Armor_Multiplier |
float | Multiplier on the damage dealt to zombies due to non-headshots. When greater than "1", more damage is dealt. | 1 | 1 | 1 |
Beacon Experience Multiplier Beacon_Experience_Multiplier |
float | Multiplier on any experience the player gains from killing zombies during a Horde Beacon. | 1 | 1 | 1 |
Full Moon Experience Multiplier Full_Moon_Experience_Multiplier |
float | Multiplier on any experience the player gains from killing zombies during a full moon. | 2 | 2 | 2 |
Min Drops Min_Drops |
uint | Minimum number of loot that can be dropped from a zombie, when a zombie does drop loot. | 1 | 1 | 1 |
Max Drops Max_Drops |
uint | Maximum number of loot that can be dropped from a zombie, when a zombie does drop loot. | 1 | 1 | 1 |
Min Mega Drops Min_Mega_Drops |
uint | Minimum number of loot that can be dropped from a Mega Zombie. | 5 | 5 | 5 |
Max Mega Drops Max_Mega_Drops |
uint | Maximum number of loot that can be dropped from a Mega Zombie. | 5 | 5 | 5 |
Min Boss Drops Min_Boss_Drops |
uint | Minimum number of loot that can be dropped from a boss zombie. | 8 | 8 | 8 |
Max Boss Drops Max_Boss_Drops |
uint | Maximum number of loot that can be dropped from a boss zombie. | 10 | 10 | 10 |
Slow Movement Slow_Movement |
bool | Whether or not zombies should move at the same speed as a walking player. When set to "false", zombies move faster than the player. | true | false | false |
Can Stun Can_Stun |
bool | Whether or not zombies can be stunned. When set to "true", zombies can be stunned if enough damage is dealt in a single hit. | true | true | false |
Only Critical Stuns Only_Critical_Stuns |
bool | Whether or not only critical hits can stun a zombie. When set to "true", only headshots can stun zombies. | false | false | true |
Weapons Use Player Damage Weapons_Use_Player_Damage |
bool | Whether or not a weapon's player damage values should be used instead of the weapon's zombie damage values. Most weapons do less damage to players than they do to zombies. When set to "true", weapons will usually be weaker against zombies than they are normally. | false | false | true |
Can Target Barricades Can_Target_Barricades |
bool | Toggle for if zombies can target barricades. Set to "false" to disable this feature. | true | true | true |
Can Target Structures Can_Target_Structures |
bool | Toggle for if zombies can target structures. Set to "false" to disable this feature. | true | true | true |
Can Target Vehicles Can_Target_Vehicles |
bool | Toggle for if zombies can target vehicles. Set to "false" to disable this feature. | true | true | true |
Beacon Max Reward Item Drops Beacon_Max_Rewards |
uint | Maximum number of item drops that could be rewarded from a Horde Beacon. Set to "0" to disable the maximum. | 0 | 0 | 0 |
Beacon Max Reward Participants Beacon_Max_Participants |
uint | Maximum on how many participants can affect a Horde Beacon's scaling for item drops. Set to "0" to disable the maximum number of participants, and allow for item drops to scale infinitely with the number of participants. | 0 | 0 | 0 |
Beacon Rewards Multiplier Beacon_Rewards_Multiplier |
float | Multiplier on the number of item drops rewarded from a Horde Beacon. | 1 | 1 | 1 |
Animals
Settings for animals, such as how many are allowed to exist at the same time depending on the map's size.
Setting | Data type | Description | ⬤ Easy | ⬤ Normal | ⬤ Hard |
---|---|---|---|---|---|
Respawn Time Respawn_Time |
float | How many seconds it takes for an animal spawn node to attempt to spawn a new animal. | 180 | 180 | 180 |
Damage Multiplier Damage_Multiplier |
float | Multiplier on the damage dealt by animals. When greater than "1", more damage is dealt. | 0.75 | 1 | 1.5 |
Armor Multiplier Armor_Multiplier |
float | Multiplier on the damage dealt to animals. When greater than "1", more damage is dealt. | 1.25 | 1 | 0.75 |
Max Instances Tiny Max_Instances_Tiny |
uint | Maximum number of animals that can exist at the same time on a Tiny map. | 4 | 4 | 4 |
Max Instances Small Max_Instances_Small |
uint | Maximum number of animals that can exist at the same time on a Small map. | 8 | 8 | 8 |
Max Instances Medium Max_Instances_Medium |
uint | Maximum number of animals that can exist at the same time on a Medium map. | 16 | 16 | 16 |
Max Instances Large Max_Instances_Large |
uint | Maximum number of animals that can exist at the same time on a Large map. | 32 | 32 | 32 |
Max Instances Insane Max_Instances_Insane |
uint | Maximum number of animals that can exist at the same time on a Insane map. | 64 | 64 | 64 |
Weapons Use Player Damage Weapons_Use_Player_Damage |
bool | Whether or not a weapon's player damage values should be used instead of the weapon's animals damage values. Most weapons do less damage to players than they do to zombies. When set to "true", weapons will usually be weaker against animals than they are normally. | false | false | true |
Barricades
These settings apply to all buildables, which includes: barricades, item storages, liquid storages, generators, beacons, plants, traps, remote explosives, experience storages, robotic turrets, and oil pumps.
Setting | Data type | Description | ⬤ Easy | ⬤ Normal | ⬤ Hard |
---|---|---|---|---|---|
Decay Time Decay_Time |
uint | If the buildable's owner has not been on the multiplayer server for this many seconds, the buildable will decay. | 604800 | 604800 | 604800 |
Armor Low-Tier Multiplier Armor_Lowtier_Multiplier |
float | Damage multiplier against barricades that are tagged as "low-tier", such as those made from wood. When greater than "1", more damage is dealt against these buildables. | 1 | 1 | 1 |
Armor High-Tier Multiplier Armor_Hightier_Multiplier |
float | Damage multiplier against barricades that are tagged as "high-tier", such as those made from metal. When greater than "1", more damage is dealt against these buildables. | 0.5 | 0.5 | 0.5 |
Gun Lowcal Damage Multiplier Gun_Lowcal_Damage_Multiplier |
float | Multiplier on the damage dealt by ranged weapons that cannot bypass invulnerability. When greater than "1", more damage is dealt. | 1 | 1 | 1 |
Gun Highcal Damage Multiplier Gun_Highcal_Damage_Multiplier |
float | Multiplier on the damage dealt by ranged weapons that bypass invulnerability. When greater than "1", more damage is dealt. | 1 | 1 | 1 |
Melee Damage Multiplier Melee_Damage_Multiplier |
float | Multiplier on the damage dealt by melee weapons. When greater than "1", more damage is dealt. | 1 | 1 | 1 |
Melee Repair Multiplier Melee_Repair_Multiplier |
float | Multiplier on the amount of health restored per hit by certain melee weapons such as the Blowtorch. When greater than "1", more health is restored per hit. | 1 | 1 | 1 |
Allow Item Placement On Vehicle Allow_Item_Placement_On_Vehicle |
bool | Whether or not non-trap buildables can be placed on vehicles. Set to "false" to disable this feature. | true | true | true |
Allow Trap Placement On Vehicle Allow_Trap_Placement_On_Vehicle |
bool | Whether or not traps can be placed on vehicles. Set to "false" to disable this feature. | true | true | true |
Max Item Distance From Hull Max_Item_Distance_From_Hull |
float | Maximum distance non-trap buildables can extend away from a vehicle they are attached to, in meters. | 64 | 64 | 64 |
Max Trap Distance From Hull Max_Trap_Distance_From_Hull |
float | Maximum distance traps can extend away from a vehicle they are attached to, in meters. | 16 | 16 | 16 |
Structures
Settings for structures, such as damage and armor multipliers.
Setting | Data type | Description | ⬤ Easy | ⬤ Normal | ⬤ Hard |
---|---|---|---|---|---|
Decay Time Decay_Time |
uint | If the structure's owner has not been on the multiplayer server for this many seconds, the structure will decay. | 604800 | 604800 | 604800 |
Armor Low-Tier Multiplier Armor_Lowtier_Multiplier |
float | Damage multiplier against structures that are tagged as "low-tier", such as those made from wood. When greater than "1", more damage is dealt against these structures. | 1 | 1 | 1 |
Armor High-Tier Multiplier Armor_Hightier_Multiplier |
float | Damage multiplier against structures that are tagged as "high-tier", such as those made from metal. When greater than "1", more damage is dealt against these structures. | 0.5 | 0.5 | 0.5 |
Gun Lowcal Damage Multiplier Gun_Lowcal_Damage_Multiplier |
float | Multiplier on the damage dealt by ranged weapons that cannot bypass invulnerability. When greater than "1", more damage is dealt. | 1 | 1 | 1 |
Gun Highcal Damage Multiplier Gun_Highcal_Damage_Multiplier |
float | Multiplier on the damage dealt by ranged weapons that bypass invulnerability. When greater than "1", more damage is dealt. | 1 | 1 | 1 |
Melee Damage Multiplier Melee_Damage_Multiplier |
float | Multiplier on the damage dealt by melee weapons. When greater than "1", more damage is dealt. | 1 | 1 | 1 |
Melee Repair Multiplier Melee_Repair_Multiplier |
float | Multiplier on the amount of health restored per hit by certain melee weapons such as the Blowtorch. When greater than "1", more health is restored per hit. | 1 | 1 | 1 |
Players
Settings for players, such as the default status bar values newly-spawned players should start with.
Setting | Data type | Description | ⬤ Easy | ⬤ Normal | ⬤ Hard |
---|---|---|---|---|---|
Health Default Health_Default |
uint | Amount of health a player should spawn with. Must be within the range of [0, 255]. | 100 | 100 | 100 |
Health Regeneration Min Food Health_Regen_Min_Food |
uint | Minimum amount of food required in order for health to regenerate. The lower the number, the easier it is to regenerate health. | 90 | 90 | 90 |
Health Regeneration Min Water Health_Regen_Min_Water |
uint | Minimum amount of water required in order for health to regenerate. The lower the number, the easier it is to regenerate health. | 90 | 90 | 90 |
Health Regeneration Ticks Health_Regen_Ticks |
uint | How often health should regenerate, in ticks. Health regenerates more quickly at a lower number. | 60 | 60 | 60 |
Food Default Food_Default |
uint | Amount of food a player should spawn with. Must be within the range of [0, 255]. | 100 | 100 | 85 |
Food Use Ticks Food_Use_Ticks |
uint | How often food is depleted, in ticks. Food depletes more quickly at a lower number. | 350 | 300 | 250 |
Food Damage Ticks Food_Damage_Ticks |
uint | How often the player is damaged when their food is fully depleted, in ticks. Damage is dealt more quickly at a lower number. | 15 | 15 | 15 |
Water Default Water_Default |
uint | Amount of water a player should spawn with. Must be within the range of [0, 255]. | 100 | 100 | 85 |
Water Use Ticks Water_Use_Ticks |
uint | How often water is depleted, in ticks. Water depletes more quickly at a lower number. | 320 | 270 | 220 |
Water Damage Ticks Water_Damage_Ticks |
uint | How often the player is damaged when their water is fully depleted, in ticks. Damage is dealt more quickly at a lower number. | 20 | 20 | 20 |
Virus Default Virus_Default |
uint | Amount of immunity a player should spawn with. Must be within the range of [0, 255]. | 100 | 100 | 100 |
Virus Infect Threshold Virus_Infect |
uint | When the player's immunity crosses this threshold, their immunity will deplete until it has been raised back to this value. When set to "0", the player cannot receive untreated infections. | 50 | 50 | 50 |
Virus Use Ticks Virus_Use_Ticks |
uint | How often immunity is depleted while below the infection threshold, in ticks. Immunity depletes more quickly at a lower number. | 125 | 125 | 125 |
Virus Damage Ticks Virus_Damage_Ticks |
uint | How often the player is damaged when their immunity is fully depleted, in ticks. Damage is dealt more quickly at a lower number. | 25 | 25 | 25 |
Leg Regeneration Ticks Leg_Regen_Ticks |
uint | How long it takes for the Broken Bones debuff to expire. A lower number will cause the debuff to end sooner. | 750 | 750 | 750 |
Bleed Damage Ticks Bleed_Damage_Ticks |
uint | How often the player takes damage from the Bleeding debuff, in ticks. | 10 | 10 | 10 |
Bleed Regeneration Ticks Bleed_Regen_Ticks |
uint | How long it takes for the Bleeding debuff to expire. A lower number will cause the debuff to end sooner. | 750 | 750 | 750 |
Armor Multiplier Armor_Multiplier |
float | Multiplier on any damage the player receives. When less than "1", the player will take less damage than normal. | 1 | 1 | 1 |
Experience Multiplier Experience_Multiplier |
float | Multiplier on any experience the player gains. | 1.5 | 1 | 1.5 |
NPC Detection Radius Multiplier Detect_Radius_Multiplier |
float | Multiplier on the detection radius of animals and zombies. When greater than "1", it is easier for them to detect a nearby player. | 0.5 | 1 | 1.25 |
Bullet/Damage Ray Aggressor Distance Ray_Aggressor_Distance |
float | In meters, the ray used to determine the "aggressor" during combat. This feature is only relevant for reputation. | 8 | 8 | 8 |
Lose Skills On Combat Death Lose_Skills_PvP |
float | Percentage of skills and experience that should be kept after a PvP-related death, represented as a decimal. When set to "1", 100% of the player's skills and experience points will be kept on death. | 0.75 | 0.75 | 0.75 |
Lose Skills On Environment Death Lose_Skills_PvE |
float | Percentage of skills and experience that should be kept after a PvE-related death, represented as a decimal. When set to "1", 100% of the player's skills and experience points will be kept on death. | 0.75 | 0.75 | 0.75 |
Lose Items On Combat Death Lose_Items_PvP |
float | Percentage of items that are lost after PvP-related death. If skillset loadouts are enabled, then this setting is ignored. | 1 | 1 | 1 |
Lose Items On Environment Death Lose_Items_PvE |
float | Percentage of items that are lost after PvE-related death. If skillset loadouts are enabled, then this setting is ignored. | 1 | 1 | 1 |
Lose Clothes On Combat Death Lose_Clothes_PvP |
bool | Whether or not the player's worn clothing items should be dropped after a PvP-related death. When set to "false", players will keep their worn clothing after dying. Additionally, this will override any skillset loadouts. | true | true | true |
Lose Clothes On Environment Death Lose_Clothes_PvE |
bool | Whether or not the player's worn clothing items should be dropped after a PvE-related death. When set to "false", players will keep their worn clothing after dying. Additionally, this will override any skillset loadouts. | true | true | true |
Lose Weapons On Combat Death Lose_Weapons_PvP |
bool | Whether or not the weapons in a player's Primary and Secondary slots should be dropped after a PvP-related death. Set to "false" to disable this feature. | true | true | true |
Lose Weapons On Environment Death Lose_Weapons_PvE |
bool | Whether or not the weapons in a player's Primary and Secondary slots should be dropped after a PvE-related death. Set to "false" to disable this feature. | true | true | true |
Can Hurt Legs Can_Hurt_Legs |
bool | Whether or not the player can take fall damage. Set to "false" to disable this feature. | true | true | true |
Can Break Legs Can_Break_Legs |
bool | Whether or not the player can gain the Broken Bones debuff. | false | true | true |
Can Fix Legs Can_Fix_Legs |
bool | Whether or not the player can automatically heal the Broken Bones debuff over time. | true | true | false |
Can Start Bleeding Can_Start_Bleeding |
bool | Whether or not the player can gain the Bleeding debuff. | false | true | true |
Can Stop Bleeding Can_Stop_Bleeding |
bool | Whether or not the player can automatically heal from the Bleeding debuff over time. | true | true | false |
Spawn With Max Skills Spawn_With_Max_Skills |
bool | Whether or not players should spawn with all skills at the maximum level. Set to "true" to enable this feature, and no longer require that players level these skills up manually with experience. | false | false | false |
Spawn With Stamina Skills Spawn_With_Stamina_Skills |
bool | Whether or not players should spawn with the Cardio, Exercise, Diving, and Parkour skills at the maximum level. Set to "false" to disable this feature, and require that players level these skills up manually with experience. | false | false | false |
Allow Instakill Headshots Allow_Instakill_Headshots |
bool | Whether or not players can be instantly killed by other players due to a headshot, when using any ranged weapon that allows for instakill headshots. Set to "true" to enable this feature. | false | false | true |
Allow Per-Character Saves Allow_Per_Character_Saves |
bool | Whether or not players are allowed to use multiple character saves. This setting can be helpful in preventing players from storing loot on their other characters while offline. Set to "false" to disable this feature, and force all characters to share the same savedata. | true | true | true |
Objects
The Objects section includes settings for configuring the gameplay-affecting properties of map objects and resources. For example, how long it takes for resources to respawn. Note that the values used here may not feel consistent in-game. In a region, some things may only be checked individually one at a time. As such, object-dense regions will always take longer to reset or respawn. These values are, effectively, only how long it takes for an object to be eligible to do so.
Setting | Data type | Description | ⬤ Easy | ⬤ Normal | ⬤ Hard |
---|---|---|---|---|---|
Binary State Reset Time Multiplier Binary_State_Reset_Multiplier |
float | Multiplier on how long it takes for an interactable object with a binary state to be eligible to reset. When greater than "1", it will take longer to be eligible to reset. | 1 | 1 | 1 |
Fuel Respawn Time Multiplier Fuel_Reset_Multiplier |
float | Multiplier on how long it takes for fuel sources to be eligible to replenish after being siphoned from. When greater than "1", fuel sources take longer to replenish. | 1 | 1 | 1 |
Water Respawn Time Multiplier Water_Reset_Multiplier |
float | Multiplier on how long it takes for water sources to be eligible to replenish after being siphoned from. When greater than "1", water sources take longer to replenish. | 1 | 1 | 1 |
Resource Respawn Time Multiplier Resource_Reset_Multiplier |
float | Multiplier on how long it takes for resources to be eligible to respawn after being harvest. When greater than "1", resources take longer to respawn. | 1 | 1 | 1 |
Resource Drops Multiplier Resource_Drops_Multiplier |
float | Multiplier on the amount of items dropped when harvesting resources. When greater than "1", more items will drop from resources. | 1 | 1 | 1 |
Rubble Respawn Time Multiplier Rubble_Reset_Multiplier |
float | Multiplier on how long it takes for destructible objects to be eligible to respawn after being destroyed. When greater than "1", objects take longer to be eligible to respawn. | 1 | 1 | 1 |
Allow Holiday Drops Allow_Holiday_Drops |
bool | Disable loot from spawning when destroying holiday-exclusive seasonal objects, such as Christmas presents that only appear on maps during the Festive event. | true | true | true |
Items Obstruct Tree Respawns Items_Obstruct_Tree_Respawns |
bool | Toggle for whether or not trees should be able to respawn if a barricade is blocking it. Set to "false" to allow trees to respawn regardless of being blocked by buildables. | true | true | true |
Events
Settings for events, such as airdrops or weather.
Setting | Data type | Description | ⬤ Easy | ⬤ Normal | ⬤ Hard |
---|---|---|---|---|---|
Min Rain Frequency Rain_Frequency_Min |
float | Multiplier on the minimum for the forecast timer range, for default rain. Does not affect weather schedules that have been configured in map configs. To have default rain occur more often, set to a lower number. | 2.3 | 2.3 | 2.3 |
Max Rain Frequency Rain_Frequency_Max |
float | Multiplier on the maximum for the forecast timer range, for default rain. Does not affect weather schedules that have been configured in map configs. To have default rain occur more often, set to a lower number. | 5.6 | 5.6 | 5.6 |
Min Rain Duration Rain_Duration_Min |
float | Multiplier on the minimum for the active duration range, for default rain. Does not affect weather schedules that have been configured in map configs. To have default rain last longer, set to a higher number. | 0.05 | 0.05 | 0.05 |
Max Rain Duration Rain_Duration_Max |
float | Multiplier on the maximum for the active duration range, for default rain. Does not affect weather schedules that have been configured in map configs. To have default rain last longer, set to a higher number. | 0.15 | 0.15 | 0.15 |
Min Snow Frequency Snow_Frequency_Min |
float | Multiplier on the minimum for the forecast timer range, for default snow. Does not affect weather schedules that have been configured in map configs. To have default snow occur more often, set to a lower number. | 1.3 | 1.3 | 1.3 |
Max Snow Frequency Snow_Frequency_Max |
float | Multiplier on the maximum for the forecast timer range, for default snow. Does not affect weather schedules that have been configured in map configs. To have default snow occur more often, set to a lower number. | 4.6 | 4.6 | 4.6 |
Min Snow Duration Snow_Duration_Min |
float | Multiplier on the minimum for the active duration range, for default snow. Does not affect weather schedules that have been configured in map configs. To have default snow last longer, set to a higher number. | 0.2 | 0.2 | 0.2 |
Max Snow Duration Snow_Duration_Max |
float | Multiplier on the maximum for the active duration range, for default snow. Does not affect weather schedules that have been configured in map configs. To have default snow last longer, set to a higher number. | 0.5 | 0.5 | 0.5 |
Weather Frequency Multiplier Weather_Frequency_Multiplier |
float | Multiplier on the forecast timer range, for weather schedules that have been configured in map configs. Does not affect maps that use default weather systems. To have weather occur more often, set to a lower number. | 1 | 1 | 1 |
Weather Duration Multiplier Weather_Duration_Multiplier |
float | Multiplier on the forecast timer range, for weather schedules that have been configured in map configs. Does not affect maps that use default weather systems. To have weather last longer, set to a higher number. | 1 | 1 | 1 |
Min Airdrop Frequency Airdrop_Frequency_Min |
float | Multiplier on the minimum for the scheduled airdrop timer range. To have airdrops occur more often, set to a lower number. | 0.8 | 0.8 | 0.8 |
Max Airdrop Frequency Airdrop_Frequency_Max |
float | Multiplier on the maximum for the scheduled airdrop timer range. To have airdrops occur more often, set to a lower number. | 6.5 | 6.5 | 6.5 |
Airdrop Speed Airdrop_Speed |
float | The speed of the dropships that perform airdrops. To make dropships move across the map quicker, set to a higher number. | 128 | 128 | 128 |
Airdrop Force Airdrop_Force |
float | The force applied to airdrops. Configuring this poorly may result in airdrops flying into the sky, rather than falling down. | 9.5 | 9.5 | 9.5 |
Arena Min Players Arena_Min_Players |
uint | Minimum number of players required for an arena match to start. | 2 | 2 | 2 |
Arena Compactor Damage Arena_Compactor_Damage |
uint | Damage dealt by the arena compactor, per second, to players who are outside the zone. | 9 | 9 | 9 |
Arena Compactor Extra Damage Per Second Arena_Compactor_Extra_Damage_Per_Second |
float | Additional damage dealt by the arena compactor, per second, for each movement of the arena compactor that has occurred. | 1 | 1 | 1 |
Arena Clear Timer Arena_Clear_Timer |
uint | Countdown before an arena match starts, in seconds. This occurs immediately after the intermission. | 5 | 5 | 5 |
Arena Finale Timer Arena_Finale_Timer |
uint | Delay between the end of the match and the return to the lobby for intermission, in seconds. | 10 | 10 | 10 |
Arena Restart Timer Arena_Restart_Timer |
uint | Intermission between arena matches, in seconds. | 15 | 15 | 15 |
Arena Compactor Delay Timer Arena_Compactor_Delay_Timer |
uint | Delay before the arena compactor starts moving, in seconds. | 1 | 1 | 1 |
Arena Compactor Pause Timer Arena_Compactor_Pause_Timer |
uint | Intermission between arena compactor movements, in seconds. | 5 | 5 | 5 |
Use Airdrops Use_Airdrops |
bool | Toggle for airdrops. Set to "false" to disable this game mechanic. | true | true | true |
Arena Use Compactor Pause Arena_Use_Compactor_Pause |
bool | Whether or not the arena compactor should pause between movements. Set to "false" to disable the pause. | true | true | true |
Arena Compactor Speed Tiny Arena_Compactor_Speed_Tiny |
float | The speed of the arena compactor on a Tiny map. The higher this value is, the faster the arena compactor will move. | 0.5 | 0.5 | 0.5 |
Arena Compactor Speed Small Arena_Compactor_Speed_Small |
float | The speed of the arena compactor on a Small map. The higher this value is, the faster the arena compactor will move. | 1.5 | 1.5 | 1.5 |
Arena Compactor Speed Medium Arena_Compactor_Speed_Medium |
float | The speed of the arena compactor on a Medium map. The higher this value is, the faster the arena compactor will move. | 3 | 3 | 3 |
Arena Compactor Speed Large Arena_Compactor_Speed_Large |
float | The speed of the arena compactor on a Large map. The higher this value is, the faster the arena compactor will move. | 4.5 | 4.5 | 4.5 |
Arena Compactor Speed Insane Arena_Compactor_Speed_Insane |
float | The speed of the arena compactor on an Insane map. The higher this value is, the faster the arena compactor will move. | 6 | 6 | 6 |
Arena Compactor Shrink Factor Arena_Compactor_Shrink_Factor |
float | The factor that the arena compactor will shrink by with each movement, represented as a decimal. When set to "1", the arena compactor will effectively stop compacting after its initial movement. When set to "0", the compactor will move across the entire map in a single movement. | 0.5 | 0.5 | 0.5 |
Gameplay
General gameplay settings that do not fall under any other category.
Setting | Data type | Description | ⬤ Easy | ⬤ Normal | ⬤ Hard |
---|---|---|---|---|---|
Max Repair Level Repair_Level_Max |
uint | Blueprints that require the Engineer skill will only appear in the crafting list if the level required is within the maximum set by this setting. Setting this to "0" would disable the ability to repair any item, regardless of the player's Engineer skill level. | 3 | 3 | 3 |
Hitmarkers Hitmarkers |
bool | Toggle for hitmarker visibility. Set to "false" to disable hitmarkers. | true | true | false |
Crosshair Crosshair |
bool | Toggle for crosshair visibility. Set to "false" to disable the crosshair. | true | true | false |
Ballistics Ballistics |
bool | Toggle for ranged weapon ballistics. Set to "false" to disable ballistics, and use hitscan instead. | false | true | true |
Chart Available Chart |
bool | When set to "true", players spawn with the benefit of a Chart without needing to find one. | true | false | false |
Satellite Available Satellite |
bool | When set to "true", players spawn with the benefit of a GPS without needing to find one. | false | false | false |
Compass Available Compass |
bool | When set to "true", players spawn with the benefit of a Compass without needing to find one. | false | false | false |
Show Group On Map Group_Map |
bool | Toggle for group member visibility on the chart and satellite views. Set to "false" to disable seeing group members on map views. | true | true | false |
Show Group On HUD Group_HUD |
bool | Toggle for group member visibility on the HUD. When set to "false", the names of nearby group members will not be seen on the HUD. | true | true | true |
Show Groups In Player List Group_Player_List |
bool | Toggle for the visibility of groups in the player list. | true | true | true |
Allow Static Groups Allow_Static_Groups |
bool | Toggle for allowing premade static groups, based on a player's pre-selected Steam group. Set to "false" to disable. | true | true | true |
Allow Dynamic Groups Allow_Dynamic_Groups |
bool | Toggle for allowing dynamic groups. Set to "false" to disable. | true | true | true |
Allow Lobby Groups Allow_Lobby_Groups |
bool | Toggle for allowing lobby groups. Set to "false" to disable. | true | true | true |
Allow Shoulder Camera Allow_Shoulder_Camera |
bool | Toggle for an over-the-shoulder perspective when in third-person. Set to "false" to use a centered position instead. | true | true | true |
Can Suicide Can_Suicide |
bool | Toggle for allowing players to suicide. Set to "false" to disable the suicide option. | true | true | true |
Friendly Fire Friendly_Fire |
bool | Toggle for allowing group members to damage each other. Set to "true" to enable friendly-fire between group members. | false | false | false |
Sentry Guns & Beds On Vehicles Bypass_Buildable_Mobility |
bool | Toggle for allowing certain restricted buildables, such as Bedrolls and robotic turrets, to be placed on vehicles. Set to "true" to allow for bypassing these restrictions. | false | false | false |
Allow Holidays Allow_Holidays |
bool | Toggle for whether or not holiday/seasonal events are allowed to affect the map. Set to "false" to disallow holiday events. | true | true | true |
Allow Holidays Allow_Freeform_Buildables |
bool | Toggle for whether or not freeform buildables are allowed to be crafted. Set to "false" to disallow freeform buildables. The default configuration for this setting will differ between multiplayer and single-player worlds. | true (single-player) false (multiplayer) |
true (single-player) false (multiplayer) |
true (single-player) false (multiplayer) |
Exit Timer Timer_Exit |
uint | Number of seconds the player must wait in single-player | 10 | 10 | 10 |
Respawn Timer Timer_Respawn |
uint | The cooldown, in seconds, before a player can choose to respawn at a random spawn point after dying. In single-player, this setting also determines the cooldown for respawning at a claimed bed. | 10 | 10 | 10 |
Home Timer Timer_Home |
uint | The cooldown, in seconds, before a player can choose to respawn at a claimed bed after dying. This setting is only used in multiplayer. | 30 | 30 | 30 |
Leave Group Timer Timer_Leave_Group |
uint | The delay before a player actually leaves their group. | 30 | 30 | 30 |
Max Group Members Max_Group_Members |
uint | Maximum number of group members allowed in a group. Set to "0" to disable the limit entirely. | 0 | 0 | 0 |
Explosion Launch Speed Multiplier Explosion_Launch_Speed_Multiplier |
float | Multiplier on the speed that player-launching explosions can launch players at. When greater than "1", players will be launched at a higher speed. | 1 | 1 | 1 |
AirStrafing Acceleration Multiplier AirStrafing_Acceleration_Multiplier |
float | Multiplier on air-strafing acceleration. When greater than "1", players have greater acceleration when air strafing. | 1 | 1 | 1 |
AirStrafing Deceleration Multiplier AirStrafing_Deceleration_Multiplier |
float | Multiplier on air-strafing deceleration. When greater than "1", players have greater deceleration when air strafing. | 1 | 1 | 1 |
Restoring defaults
The advanced gameplay configuration for single-player can be reset per difficulty. From the gameplay config menu, click the button located in the bottom-right labelled "Restore Defaults".
For multiplayer servers, the Config.json can be reset with the ResetConfig
console command. This will restore the entirety of the file to its defaults.