Zombies

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Zombies serve as an active hazard to players in Unturned (version 3). They are hostile entities that can be found throughout the playable maps. Zombies are drawn to motion and sound, such as players within their cone of vision, or thrown objects that land near them. Zombies will attack vehicles, barricades, and player-built structures if they cannot find a way around them.

Zombie variants[edit]

  • Zombie, also known as the "normal zombie".
    • "Crawler", which deal 2x damage and attack the player's legs. Has 1.5x health.
    • "Sprinter", which deal 0.75x damage. Has 0.5x health.
    • "Burner", which explode in a burst of flames spreading to other zombies.
    • "Flanker", which stealthily attacks players from behind.
    • Acid Zombie, also known as the "Acid Spitter". Has a long-ranged acid spit attack that leaves behind a damaging AoE.
    • Spirit Zombie, which takes reduced damage from ranged weapons. Gun damage is reduced to 10%.
  • Mega Zombies, which attack the player's head and can throw boulders. Only one mega zombie can exist in an individual navmesh at a time, and only two mega zombies can be present on a map at any given moment. After having been defeated, or otherwise despawned, another mega zombie cannot appear in the same navmesh until ten minutes have passed.
  • Hyper Zombie
  • Radioactive Zombie

Zombie bosses[edit]

  • Groundpounder Zombie Boss, also known as the "Wind Boss". Has 6,000 health.
    • Stomper Zombie Boss. Has 4,600 health. Gun damage is reduced to 10%.
  • Lightningstrike Zombie Boss, also known as the "Electric Boss". Has 6,000 health.
  • Flamethrower Zombie Boss, also known as the "Fire Boss". Has 6,000 health.
  • Nuclear Spitter Zombie Boss, also known as the "Nuclear Boss" or "Radioactive Boss". Has 6,000 health.
  • Spirit Zombie Boss. Has 6,000 health. Gun damage is reduced to 10%.
  • Magma Zombie Boss. Has 12,000 health.
  • "Cursed Pirate Zombie Boss" and "Kaiser Zombie Boss". Has 12,000 health.

Volatiles[edit]

As a part of the promotional crossover event with Dying Light, volatiles used to be able to spawn during the night. When daytime came, they would immediately burst into flames and die.

  • Volatile
  • Blue Volatile

Gallery[edit]