Weather is a game mechanic in Unturned (version 3). There are four types of weather that can be experienced during normal gameplay, although game modifications can add additional weather types. Most weather conditions are detrimental to the player, such as by introducing temperature mechanics or having reduced visibility during the duration of the weather.
Rainstorms consist of rain precipitation and light fog. Clouds darken when a rainstorm is about to begin. When a rainstorm ends, all crops will instantly be fully grown, and Rain Barrels will be completely refilled.
Heavy thunderstorms are more severe than normal rainstorms, and have strong winds. Visibility is further reduced by thicker fog, player hearing can be more difficult due to thunder, and lightning strikes will randomly occur near the player. In multiplayer servers, lightning strikes will always occur within half a kilometer of a player. These storms can occur in PEI, Washington, and Russia.
When a thunderstorm ends, all crops will instantly be fully grown, and Rain Barrels will be completely refilled.
Gentle snowfall slightly reduces visibility. Except for when there is a blizzard, there is a perpetual gentle snowfall in Yukon.
A blizzard is a severe snowstorm, with strong winds. Clouds darken as a blizzard is about to begin, and a heavy fog limits visibility more harshly than gentle snowfall does. During a blizzard, exposed players are affected by cold temperature and can die from freezing. Blizzards can occur in Yukon.