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This page allows you to examine the variables generated by the Abuse Filter for an individual change.

Variables generated for this change

VariableValue
Edit count of the user (user_editcount)
0
Name of the user account (user_name)
'LittleCatKing2'
Groups (including implicit) the user is in (user_groups)
[ 0 => '*', 1 => 'user' ]
Page ID (page_id)
0
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
'October 15, 2014 patch'
Full page title (page_prefixedtitle)
'October 15, 2014 patch'
Action (action)
'edit'
Edit summary/reason (summary)
'Adding info and creating page for now so that If i close the page on accident I dont lose all the progress'
Old content model (old_content_model)
''
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
''
New page wikitext, after the edit (new_wikitext)
'[https://store.steampowered.com/news/app/304930/view/4741683783026092295?l=english Source] Hello! These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF" Additions: Added far superior hit detection system. Added new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.* Added all new packet routing system to resolve crazy multiplayer issues. Added graphics option for scope quality. (Recommend high.) Added temporary lock when a prediction error occurs. Improvements: Added more letters to the valid set. Changed hashing to require less performance. Players don't show up until they're fully loaded. Tweaks: Increased draw distance of roads significantly. Decreased buffer size of network/smaller writes. Decreased ping samples and increased sample rate. Fixes: Fixed fog to draw in the dual render scope. Fixed swapping stance insanely fast. Fixed movement jitter when changing stance. Fixed a crash loading lists. Fixed a method relay issue in singleplayer. Fixed using commands on the server. Fixed singleplayer inventory UI updating on death. Fixed a bug with equipping items. Fixed position interpolation for other clients. Fixed a performance issue with scopes. Fixed another inventory UI bug. Fixed equipping items when the server finished an action first. Fixed default water height. (Keep in mind you can change it in Lighting.) The hit detection is now way better than it was in the last update, and a big thanks to Gray and Lhyme for being a huge help testing on proper servers! Unfortunately it's late and I have to go in a minute, but rest assured that the hit detection can only get better as time goes on and that work on pathfinding will begin tomorrow! *A side effect of the new savedata is that the playerlist on each server has been reset. Thanks for reading!'
Unified diff of changes made by edit (edit_diff)
'@@ -1,0 +1,45 @@ +[https://store.steampowered.com/news/app/304930/view/4741683783026092295?l=english Source] + +Hello! + +These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF" + +Additions: +Added far superior hit detection system. +Added new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.* +Added all new packet routing system to resolve crazy multiplayer issues. +Added graphics option for scope quality. (Recommend high.) +Added temporary lock when a prediction error occurs. + +Improvements: +Added more letters to the valid set. +Changed hashing to require less performance. +Players don't show up until they're fully loaded. + +Tweaks: +Increased draw distance of roads significantly. +Decreased buffer size of network/smaller writes. +Decreased ping samples and increased sample rate. + +Fixes: +Fixed fog to draw in the dual render scope. +Fixed swapping stance insanely fast. +Fixed movement jitter when changing stance. +Fixed a crash loading lists. +Fixed a method relay issue in singleplayer. +Fixed using commands on the server. +Fixed singleplayer inventory UI updating on death. +Fixed a bug with equipping items. +Fixed position interpolation for other clients. +Fixed a performance issue with scopes. +Fixed another inventory UI bug. +Fixed equipping items when the server finished an action first. +Fixed default water height. (Keep in mind you can change it in Lighting.) + +The hit detection is now way better than it was in the last update, and a big thanks to Gray and Lhyme for being a huge help testing on proper servers! + +Unfortunately it's late and I have to go in a minute, but rest assured that the hit detection can only get better as time goes on and that work on pathfinding will begin tomorrow! + +*A side effect of the new savedata is that the playerlist on each server has been reset. + +Thanks for reading! '
New page size (new_size)
1950
Old page size (old_size)
0
Lines added in edit (added_lines)
[ 0 => '[https://store.steampowered.com/news/app/304930/view/4741683783026092295?l=english Source]', 1 => '', 2 => 'Hello!', 3 => '', 4 => 'These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF"', 5 => '', 6 => 'Additions:', 7 => 'Added far superior hit detection system.', 8 => 'Added new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.*', 9 => 'Added all new packet routing system to resolve crazy multiplayer issues.', 10 => 'Added graphics option for scope quality. (Recommend high.)', 11 => 'Added temporary lock when a prediction error occurs.', 12 => '', 13 => 'Improvements:', 14 => 'Added more letters to the valid set.', 15 => 'Changed hashing to require less performance.', 16 => 'Players don't show up until they're fully loaded.', 17 => '', 18 => 'Tweaks:', 19 => 'Increased draw distance of roads significantly.', 20 => 'Decreased buffer size of network/smaller writes.', 21 => 'Decreased ping samples and increased sample rate.', 22 => '', 23 => 'Fixes:', 24 => 'Fixed fog to draw in the dual render scope.', 25 => 'Fixed swapping stance insanely fast.', 26 => 'Fixed movement jitter when changing stance.', 27 => 'Fixed a crash loading lists.', 28 => 'Fixed a method relay issue in singleplayer.', 29 => 'Fixed using commands on the server.', 30 => 'Fixed singleplayer inventory UI updating on death.', 31 => 'Fixed a bug with equipping items.', 32 => 'Fixed position interpolation for other clients.', 33 => 'Fixed a performance issue with scopes.', 34 => 'Fixed another inventory UI bug.', 35 => 'Fixed equipping items when the server finished an action first.', 36 => 'Fixed default water height. (Keep in mind you can change it in Lighting.)', 37 => '', 38 => 'The hit detection is now way better than it was in the last update, and a big thanks to Gray and Lhyme for being a huge help testing on proper servers!', 39 => '', 40 => 'Unfortunately it's late and I have to go in a minute, but rest assured that the hit detection can only get better as time goes on and that work on pathfinding will begin tomorrow!', 41 => '', 42 => '*A side effect of the new savedata is that the playerlist on each server has been reset.', 43 => '', 44 => 'Thanks for reading!' ]
Unix timestamp of change (timestamp)
1671039729