Patch notes
- Game version is now 4.19.8.0/1,118.
General
- Added team-based collision triggers.
- Added the Pirate Speak localization, with text by Paul "Yarrrr".
- Added tag-based system to handle initialization of an item's quantity, ammo count, and other such information.
- Added a "No Default Attachments" spawning tag.
Horde Mode
- Added Horde Mode.
- Added the the Horde Potato and Horde Chapel maps.
- Players can play as a zombie after death in Horde Mode.
- Added classic zombies with basic artificial intelligence.
Blood impacts
- Added blood splatters and impact particle effects. Ragdoll impact effects are temporarily disabled.
- Added a "zombie arms" melee weapon that the classic zombies use.
- Added a quick hit flash as a part of blood effects.
- Passthrough particles follow bullets.
- Outward, chunky blood particles.
- Bullet impact flesh sound.
- Streaking blood splatter decals align with the bullet's trajectory.
- Nearby splatter decals form big puddles, while further decals appear as small flecks.
- Splashes and decals occur from ragdoll physics impacts.
- "Meat slap" sounds from ragdoll collisions.
Online sessions
- Steam servers can now be joined directly.
- Querying a hostname will resolve the IP and ping the server directly for Steam details (including for LAN servers).
- Implemented rudimentary automated testing that simulates in-game scenarios and covers more of the inventory actions.
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