October 31, 2018 patch

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Unturned II patches October 30, 2018 patch October 31, 2018 patch November 1, 2018 patch

Patch notes

No patch notes were given.

Patch 1

Undocumented changes

  • Performance has been improved.
  • The interaction range for vehicles has been reduced to approximately 50% of its original value.
  • The car horn now waits for the animation to reach the steering wheel before triggering audio.
  • Button icon prompts now appear in the bottom-right corner of the screen, and are animated on key press.
  • Players can now switch seats with Ctrl+Numpad.
  • The Hatchback model now has a handbrake, which is animated for when braking.
  • Pedals are now animated.
  • Passengers cannot do driver-based inputs anymore (such as controlling power windows, and turning the engine on and off).
  • The vehicle's current gear is now displayed on the dashboard.
  • Adjusted reverse lights to use the wheeled vehicle gear.
  • Added graphic settings for snow displacement and foliage displacement.
  • Snow only sparkles on "High" and "Epic" quality settings.
  • Roads are no longer completely covered in snow during the winter season, and are instead just covered in large irregular patches. Prints left on snow-covered roads go away very quickly.
  • The terrain has been slightly adjusted.
    • Roads blend in to the ground of the surrounding terrain far more gradually.
    • The ramp was removed due to it causing warnings regarding shadow bounds.
    • Invisible walls now border the map.
    • The tunnel is now covered by a tunnel.
    • The gap between the two cubes used for testing the scraping particle effects has been widened.
  • The Hatchback has a bit more friction.
  • Reversing while braking no longer keeps the position of the vehicle's center of origin unchanged while rotating.
  • Vehicles are impacted by collisions with players, allowing for players to push or flip vehicles with great force.
  • Using the driver's door to enter a vehicle does not properly reset the animation state cache, resulting in the inability to use the car horn if the player enters the driver's seat from the driver's side after having been in another vehicle.
  • Grassy foliage is no longer displaced while moving mid-air.
  • The player's arms no longer block interactions.
  • Moved most of the passenger functionality into the passenger component.
  • Moved HasVehicleAuthority into engine code.
  • Merged some common vehicle code into the behavior component.
  • Improved seat association code.
  • Tweaked footstep sound spatialization.
  • Fixed a bug that let vehicles maintain their speed despite lacking a driver. Throttle input is now cancelled when exiting the vehicle.
  • Fixed a bug where repeatedly opening and closing power windows while honking the horn would permanently get the window pressurization out of sync, causing the audio to be considered exterior instead of interior despite being inside an enclosed vehicle.
  • Fixed a bug where players would T-pose when exiting vehicles.
  • Fixed feet IK offset for mixed states.

Patch 2

Undocumented changes

  • Resolved various issues regarding Clang.
  • All four power windows of the Hatchback can now be individually opened and closed from the driver's seat.
  • Disabled warnings about steamapi.h.

Patch 3

Undocumented changes

  • Fixed a crash caused by Razer Chroma.
  • Seats cannot be switched between while seat animations are still playing.
  • The loading screen module is client-only.
  • Stopped .debug and .sym files from being included.