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Patch notes[edit]
Game version is now 3.1.4.0.
Additions
- Added voice chat. (default key is Left Alt)
- Added welcome command.
- Added option to disable chat messages from others.
- Added option to disable voice chat.
- Added option to filter average words to text chat.
- Added ability for zombies to be stunned when large amounts of damage are applied.
- Added FOV fly effect to the editor.
- Added additional fallback on resolution change.
- Added some Halloween themed props to the mansion on the Devtest map.
- Added important hitmarkers.
- Added stamina attribute to melees.
Improvements
- Meleeing zombies now attracts zombies very close.
- Zombies kill players and wander away.
- Improved sneak approach system , can affect the angle of movement and visibility.
- Optimize the code behind packet routing.
- Improved chat logging information.
Changes
- Decreased size on hitbox reflects player model more accurately.
- Check for reduced zombie detection updates.
- Strain rate and detection radius.
- Increased map borders to 64m wide and gave the editor the ability to go through them.
- Increased number of chat messages and chat message length as well.
Fixes
- Fixed a bug that sometimes made starvation death message exchanges.
- Fixed several hit detection issues caused by using incorrect ping numbers.
- Fixed server list filter in PVP/PVE.
- Fix zombie step height.
- Fixed map border texture tiling.
- Placement logic fixes objects outside of map borders.
- Fixed to run chat when replacing server
- Fixed blinking status when loading with low health.
- Fixed zombies wandering far out of search range.
- Damage zombies after walking quickly and out of range.(?)
- Cooler than one of the player's ragdoll zombies.
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