Patch notes[edit]
Game version is now 3.1.3.0.
Additions
- Added PvP command.
- Added PvE command.
- Added entirely new zombie spawning system for singleplayer that dramatically improves performance (especially on large maps) and doesn't respawn zombies near the player.
- Zombies wander away when a player leaves them behind.
- Added the Red Dot Scope.
- Added new death screen.
- Added cause of death information.
- Added extra fallbacks in case of missing files.
Improvements
- Seperated input simulation from physics update rate.
- Improved physics and ragdoll quality.
- Improved zombie performance and ability to move around the environment.
- Improved zombie clothing generator to allow shirt/pants chance parameter.
- Improved editor painting tools especially when painting in areas with objects.
- Blood splatters in the same direction as the damage applied.
Tweaks
- Increased navigation graph accuracy.
- Increased zombie spawn and respawn rate.
- Increased distance between 8x scope and camera.
- Reduced amount of blur.
- Reduced volume of menu music.
Fixes
- Fixed desync caused by going prone and out quickly.
- Fixed the server-side aim not syncing with the dual render scopes.
- Fixed a bug that submerged the map in water.
- Fixed zombie loot table field.
- Fixed zombies walking down slopes.
- Fixed editing bounds area of maps.
- Fixed breaking tables buttons when no table exists.
- Fixed ragdoll when mauled by a zombie.
- Fixed a crash caused by dead zombies.
- Fixed dryer hitbox.
- Fixed spelling of successfully in a ton of files.
- Fixed savedata getting included in the Shared depot.
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