Patch notes[edit]
Game version is now 3.1.2.0.
Additions
- Added new visualizations of the map borders and navigation.
- Added moon cycles updating in-game.
- Added blood option.
- Added options for zombie loot table and chance of clothing.
Improvements
- Improved navmesh saving system to take less time and only save when a change is made.
- Improved navmesh generation quality.
Tweaks
- Increased IP field max limit to 64.
- Increased length of hitmarker.
- Tweaked amount of recoil.
- Increased nighttime brightness to make it more fun.
- Increased map border width.
Fixes
- Fixed a silly bug that broke hit detection in some situations especially with melee.
- Fixed timing of damage with strong melee swing.
- Fixed player to only be visible after clothing is loaded.
- Fixed being able to chance stances while midair. (Sprint jumping is still allowed.)
- Fixed getting locked when respawning or teleporting.
- Fixed some cases where the loading screen would disappear before loading was done.
- Fixed death screen to be black and white.
- Fixed gun audio to not play only in the right speaker.
- Fixed Steam name to update when on the menu and editing externally.
- Fixed road textures stretching out at long range.
- Fixed server and client stance getting out of sync when respawning.
- Fixed scopes to spawn.
- Fixed flickering of bullet holes.
Fixed scope sensitivity when dequipping while aiming.
Fixed time and cycle commands to take immediate effect in singleplayer.
Fixed spelling of suppressor.
|