Patch notes[edit]
Game version is now 3.1.0.0.
Additions
- Added far superior hit detection system.
- Added new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.*
- Added all new packet routing system to resolve crazy multiplayer issues.
- Added graphics option for scope quality. (Recommend high.)
- Added temporary lock when a prediction error occurs.
Improvements
- Added more letters to the valid set.
- Changed hashing to require less performance.
- Players don't show up until they're fully loaded.
Tweaks
- Increased draw distance of roads significantly.
- Decreased buffer size of network/smaller writes.
- Decreased ping samples and increased sample rate.
Fixes
- Fixed fog to draw in the dual render scope.
- Fixed swapping stance insanely fast.
- Fixed movement jitter when changing stance.
- Fixed a crash loading lists.
- Fixed a method relay issue in singleplayer.
- Fixed using commands on the server.
- Fixed singleplayer inventory UI updating on death.
- Fixed a bug with equipping items.
- Fixed position interpolation for other clients.
- Fixed a performance issue with scopes.
- Fixed another inventory UI bug.
- Fixed equipping items when the server finished an action first.
- Fixed default water height. (Keep in mind you can change it in Lighting.)
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