October 15, 2014 patch

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Unturned patches October 13, 2014 patch October 15, 2014 patch October 18, 2014 patch

Patch notes[edit]

Game version is now 3.1.0.0.

Additions

  • Added far superior hit detection system.
  • Added new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.*
  • Added all new packet routing system to resolve crazy multiplayer issues.
  • Added graphics option for scope quality. (Recommend high.)
  • Added temporary lock when a prediction error occurs.

Improvements

  • Added more letters to the valid set.
  • Changed hashing to require less performance.
  • Players don't show up until they're fully loaded.

Tweaks

  • Increased draw distance of roads significantly.
  • Decreased buffer size of network/smaller writes.
  • Decreased ping samples and increased sample rate.

Fixes

  • Fixed fog to draw in the dual render scope.
  • Fixed swapping stance insanely fast.
  • Fixed movement jitter when changing stance.
  • Fixed a crash loading lists.
  • Fixed a method relay issue in singleplayer.
  • Fixed using commands on the server.
  • Fixed singleplayer inventory UI updating on death.
  • Fixed a bug with equipping items.
  • Fixed position interpolation for other clients.
  • Fixed a performance issue with scopes.
  • Fixed another inventory UI bug.
  • Fixed equipping items when the server finished an action first.
  • Fixed default water height. (Keep in mind you can change it in Lighting.)