October 11, 2019 patch

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Unturned II patches September 27, 2019 patch October 11, 2019 patch November 15, 2019 patch

Patch notes

Game version is now 4.19.9.0/1,191.

Ballistic Weapon Improvements

  • Damage-dealing hit types now wait for server-side confirmation before playing effects.
  • Your own shots that hit damageable targets will now subtly play the surface hit sound regardless of distance.

Unreal 4.23

Horde Improvements

Chat

Effect Pooling

Equipment Restrictions

General Fixes

  • Bullet tracers that hit on the same frame as they spawned should now be visible.
  • Doors on the CQC map should open on dedicated server again.
  • Crash related to optic selection widget when exiting map.
  • Windows in Horde_Chapel tower are now blocked off preventing an exploit. Prior to the previous update I thought I had sorted this out by increasing the zombies’ vertical attack distance.
  • Crash when cleaning up spectator widgets during load.
  • Tidied up disabled replicated properties and disabled several properties for actors like items and player state.
  • Corrected Horde powerup replication – I hadn’t realized bHidden was replicated by default, now it isn’t.
  • Several fixes for PlayerState widgets including money counter.
  • Tidied up PlayerController’s ownership of menu, dashboard and text widgets in preparation for making that more extensible, and introduced a few helper structs for widget owners like weapon observers: OwnedWidgetMap and OwnedWidgetArray