|S||This is an article stub.|
|This article is lacking in information. You can assist by expanding it.|
Objects in Unturned are models that can be placed into maps. They can also be used for quests. Players can make custom models using Unity. A game engine that Unturned is built on. Modders can add new mods into the game using example assets and packages that Nelson (Unturned's Creator) put aside for you in "Unturned\Bundles\Sources" (Located in game files).
Objects can be accessed in the Legacy Game Editor from the level tab. When accessing the objects tab within the level tab it will provide you with a list of objects and filters. Once selecting an object from the list press E to place the object into the map. An object has 3 options for translations: Transform, Scale, and Rotation. These can be found on the bottom left hand corner of your screen. When transforming you can hold control to use snapping (This works for rotation as well). To change how far it snaps change the distance in the bottom left hand corner of your screen. There you will see two distance options for snapping.