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Objects in Unturned (version 3) are models that can be placed into maps. Some objects can be used for quests. Custom content creators can make custom objects, using example assets and packages located at the "Unturned\Bundles\Sources" file path as a reference.
Objects can be accessed in the Legacy Editor from the level tab. When accessing the objects tab within the level tab it will provide you with a list of objects and filters. Once selecting an object from the list press E to place the object into the map. An object has three options for translations: Transform, Scale, and Rotation. These can be found on the bottom left hand corner of your screen. When transforming you can hold control to use snapping (This works for rotation as well). To change how far it snaps change the distance in the bottom left hand corner of your screen. There you will see two distance options for snapping.