Patch notes
Game version is now 3.4.9.0.
Additions
- Added ability to use backspace instead of delete.
- Added ability to ctrl-delete to remove an entire road.
Improvements
- Gold member clothing no longer provides any warmth.
- Hunger is food, thirst is water and sickness is immunity to be more understandable.
Tweaks
- Swapped ghillie hood to hat slot so it provides heat.
- Reduced delay between zombie inside range and attack.
- Decreased sample counts of postprocessing. (ambient occlusion, light shafts, etc)
- Disabled specular shaders, so let me know if you find any besides on the ice.
- Black and white heightmaps are no longer halved since the vast majority of people have updated.
- Visions have a 12.5% chance of altering each color channel at the same time.
Fixes
- Fixed pants being uncraftable.
- Fixed node and path tools selecting the opposite and crashing.
- Fixed pebble texture bleeding.
- Fixed a few cases of objects misconfigured.
- Fixed creating levels with the same name.
- Fixed duplicating items when holding it and taking the container off.
- Fixed navigation near water.
- Fixed visually small objects not showing up on map.
- Fixed water refraction/reflection draw layer distance.
- Fixed resources generating near edge of material.
- Fixed zombies cancelling searching when hit repeatedly quickly.
- Fixed ragdolls to be disabled with physics disabled.
- Fixed a crash when smoothing terrain.
- Fixed equipment input missing a patch applied months ago.
- Fixed map image resolution.
- Fixed a dumb performance bug with lots of objects. (although obviously large numbers of objects still drain performance)
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