Patch notes[edit]
Game version is now 3.3.3.0.
Additions
- Added tools to the editor for placing individual trees.
- Added canned tomato soup. (ID 77)
- Added canned chicken soup. (ID 78)
- Added canned tuna. (ID 79)
- Added canned cola. (ID 80)
- Added MRE. (ID 81)
- Added chips. (ID 82)
- Added chocolate bar. (ID 83)
- Added candy bar. (ID 84)
- Added granola bar. (ID 85)
- Added energy bar. (ID 86)
- Added canned pasta. (ID 87)
- Added canned bacon. (ID 88)
- Added canned beef. (ID 89)
- Added canned sardines. (ID 90)
- Added apple juice. (ID 91)
- Added grape juice. (ID 92)
- Added bottled energy. (ID 93)
- Added bottled coconut. (ID 94)
- Added bandage. (ID 95)
- Added splint. (ID 96)
- Added bleeding when damaged by more than 25.
- Added broken bones when falling more than 5.
- Added spread reduction to grip.
- Added a winter festive tree.
- Added support for a different product from the source item's ID in blueprints.
- Added ability to heal others again which was broken a while ago as part of the serverside stuff.
Improvements
- Improved chemicals model.
Tweaks
- Disabled graduated recoil to give firearms more of a kick.
- Decreased ADS spread with the Eaglefire.
- Increased suppressor volume slightly.
- Replaced muzzle flash with 2.0's due to popular request.
Fixes
- Fixed metal sheet looking like cloth.
- Fixed "largetest" map included in last version, sorry it was meant to be deleted.
- Fixed blowtorch on hip.
- Fixed ammunition box amount.
- Fixed mechanic shop made of metal.
- Fixed glue name.
- Fixed clientside removing wrong item.
- Fixed some issues with clientside/serverside equipment syncing.
- Fixed zombie collision with structure debris.
- Fixed zombie detection with buildables.
- Fixed zombie target direction when attacking buildables.
- Fixed NATO supressor using wrong caliber.
- Fixed an issue when attaching while performing an action.
- Fixed bottom of water bottle.
- Fixed firemode clicks playing across whole map.
- Fixed a bug when selecting maps.
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