April 2, 2021 patch

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3.21.13.0 Update Notes

Regular Update


Update Notes:

Earlier this year the lower-level network data packing and messaging systems were rewritten. This update builds upon those by rewriting the gameplay-level netcode systems. All features should work the same, but with improved performance especially on the server side.

These changes unlock many possibilities for the coming updates that were previously limited by poor netcode restrictions. In particular the voice chat should perform noticeably better now. Items under active consideration are listed on the roadmap, excluding ideas without a solid plan yet: View Unturned Roadmap

The upgrades should be backwards compatible with most server plugins, but in some cases adjustments are necessary. Thanks to many plugin developers for working with us to update their code in advance of this update!

For details about the decisions and thinking behind this rewrite consider reading the accompanying blog post: View March 2021 Development Update

Patch #1:

Fixed first login with item-related quest tracked.

This bug broke login for both singleplayer and multiplayer, and was caused by order of initialization changes that improved login performance. Unfortunately it was not found earlier during testing because it only affected certain quests tracked in the HUD on the first login, i.e. tracking an item-related quest and then logging back in would not cause it.

Patch #2:

  • Fixed duplicating turret items when attachment changed. This was a mistake in the rewrites.
  • Fixed missing obsolete attribute on several of the old netcode APIs.
  • Fixed attachment request item type mismatch warning.
  • Fixed not assigning default glasses state properly.

Sorry about this late-night second patch, but preventing the turret item dupe was important.