Unturned II

From SDG Wiki
Revision as of 07:49, May 12, 2022 by MoltonMontro (talk | contribs) (ditto)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Unturned II was an upcoming game developed by Smartly Dressed Games. It would have been a free-to-play survival game set in a post-apocalyptic world, and would have been the successor to Unturned. The game was developed in Unreal Engine 4, and would have been available on Steam. As of May 11, 2022 the game's development has been indefinitely paused.

Private beta period

Unturned II was first made available through a private demo build called the "Vehicle Demo", that was released to select groups of people on October 24, 2018. The demo features three Hatchbacks in a small test environment. Alongside showcasing vehicle mechanics, the demo also includes a basic implementation of seasons. Initially, approximately fourteen people had access to the demo build.

During the early morning of November 2, 2018, more product keys for the Vehicle Demo were given out. This was known as the "Wave One" distribution of Steam product keys. These keys were primarily given out to active community members on the SDG Forum. Nearly 125 product keys had been given out by this time. A second wave of product keys would be distributed to even more active community members of the SDG Forum on May 3, 2019.

On July 19 of that same year, access to the private beta would be expanded to all players with 2,400 hours in Unturned. Internally, players who met this requirement were tracked with the Experienced Beret. When the hours required began to be reduced, the associated item was replaced with the Invitation.

Game mechanics


Vehicles feature several new mechanics not present in the game's predecessor. All vehicles have several additional controls, for functions like turn signals, different lights, and ignition. Vehicles also have windows, which can be rolled up and down, and when all windows are closed they put the vehicle in a state of pressurization. Pressurization changes how outdoor audio is heard by the player. With dual-wielding mechanics, players can both steer and operate items such as firearms at the same time. Due to entity hierarchy movement, players can stand atop moving vehicles and share their momentum. Vehicle doors can be locked and unlocked with a car key.

Item variation

In Unturned, item variants are all considered unique items internally. In Unturned II this has been replaced with a more optimized system. Clothing items have textile variation, which allows for different patterns and colors of the same clothing piece. Holographic sights have reticle variation, where the color of the sight may differ.

Attachment system

The attachment system in Unturned II is expanded over its predecessor. There are two main groups of attachments: modular components, and rail attachments. Modular components make up parts such as barrels, handguards, stocks, and receivers. Unlike Unturned where these all of these components are a single item that makes up the firearm itself, in Unturned II a firearm is just its receiver component. Ghillie netting can be equipped on to different components, such as receivers and handguards, to mask the firearm in foliage.

Rail attachments represent the implementation of the traditional Unturned attachment system, but now utilize a rail system as well. Different components have different rail systems—such as Picatinny or Weaver—which affect the type of attachments that can be equipped to the firearm. There are also rail attachments which add more rails to a firearm, such as canted Picatinny rails. Due to using a rail-based system, there are far fewer restrictions on the number of attachments that can be equipped.

Unturned II features a more realistic caliber system when handling ammunition, and ammunition can be manually sorted in magazines, or removed entirely and placed into stacks by themselves or in various sizes of ammunition storage.

Clothing system

Unturned II is being developed with the capability for more clothing slots in mind. The player has been shown with upwards of fourteen slots for different clothing types. The types were: hats, glasses, necklaces, slings, backpacks, vests, overcoats, shirts, bracelets, gloves, belts, pants, and shoes.


Excursions allow players to travel to the alternate reality the Turned originated from. These take place in very dark and overgrown frontier fortified complexes. The alternate reality is planned to possibly exist in a manner similar to the Upside Down in Stranger Things. It would be impossible for players to survive in Excursions for a long time. Players must enter, loot, and extract as quickly as possible.