Difference between revisions of "Unturned II"

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'''''Unturned II''''' is the current flagship project of [[Smartly Dressed Games]], and will be a free-to-play survival game available on [https://en.wikipedia.org/wiki/Steam_(software) Steam]. It is the successor to [[Unturned]], and is developed in Unreal Engine 4.
  
'''''{{PAGENAME}}''''' is the current flagship project of [[Smartly Dressed Games]], and will be a free-to-play survival game available on [https://en.wikipedia.org/wiki/Steam_(software) Steam]. It is the successor to ''Unturned''.
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== Private beta period ==
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''Unturned II'' was first made available through a private demo build called the "Vehicle Demo", that was released to select groups of people on October 24, 2018. The demo features three [[Hatchback (U4)|Hatchbacks]] in a small test environment. Alongside showcasing vehicle mechanics, the demo also includes a basic implementation of seasons. Initially, approximately fourteen people had access to the demo build.
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During the early morning of November 2, 2018, more product keys for the Vehicle Demo were given out. This was known as the "Wave One" distribution of Steam product keys. These keys were primarily given out to active community members on the [https://forum.smartlydressedgames.com/ SDG Forum]. Nearly 125 product keys had been given out by this time. A second wave of product keys would be distributed to even more active community members of the SDG Forum on May 3, 2019.
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On July 19 of that same year, access to the private beta would be expanded to all players with 2,400 hours in ''Unturned''. Internally, players who met this requirement were tracked with the [[Experienced Beret]]. When the hours required began to be reduced, the associated item was replaced with the [[Invitation]].
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== Game mechanics ==
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=== Vehicles ===
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Vehicles feature several new mechanics not present in the game's predecessor. All vehicles have several additional controls, for functions like turn signals, different lights, and ignition. Vehicles also have windows, which can be rolled up and down, and when all windows are closed they put the vehicle in a state of pressurization. Pressurization changes how outdoor audio is heard by the player. With dual-wielding mechanics, players can both steer and operate items such as firearms at the same time. Due to entity hierarchy movement, players can stand atop moving vehicles and share their momentum. Vehicle doors can be locked and unlocked with a car key.
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=== Item variation ===
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In ''Unturned'', item variants are all considered unique items internally. In ''Unturned II'' this has been replaced with a more optimized system. Clothing items have textile variation, which allows for different patterns and colors of the same clothing piece. Holographic sights have reticle variation, where the color of the sight may differ.
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=== Attachment system ===
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The attachment system in ''Unturned II'' is expanded over its predecessor. There are two main groups of attachments: modular components, and rail attachments. Modular components make up parts such as barrels, handguards, stocks, and receivers. Unlike ''Unturned'' where these all of these components are a single item that makes up the firearm itself, in ''Unturned II'' a firearm is just its receiver component. Ghillie netting can be equipped on to different components, such as receivers and handguards, to mask the firearm in foliage.
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Rail attachments represent the implementation of the traditional ''Unturned'' attachment system, but now utilize a rail system as well. Different components have different rail systems—such as Picatinny or Weaver—which affect the type of attachments that can be equipped to the firearm. There are also rail attachments which add more rails to a firearm, such as canted Picatinny rails. Due to using a rail-based system, there are far fewer restrictions on the number of attachments that can be equipped.
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''Unturned II'' features a more realistic caliber system when handling ammunition, and ammunition can be manually sorted in magazines, or removed entirely and placed into stacks by themselves or in various sizes of ammunition storage.
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[[Category:Unturned II]]
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[[Category:Smartly Dressed Games games]]

Latest revision as of 21:36, May 10, 2021

Unturned II is the current flagship project of Smartly Dressed Games, and will be a free-to-play survival game available on Steam. It is the successor to Unturned, and is developed in Unreal Engine 4.

Private beta period[edit]

Unturned II was first made available through a private demo build called the "Vehicle Demo", that was released to select groups of people on October 24, 2018. The demo features three Hatchbacks in a small test environment. Alongside showcasing vehicle mechanics, the demo also includes a basic implementation of seasons. Initially, approximately fourteen people had access to the demo build.

During the early morning of November 2, 2018, more product keys for the Vehicle Demo were given out. This was known as the "Wave One" distribution of Steam product keys. These keys were primarily given out to active community members on the SDG Forum. Nearly 125 product keys had been given out by this time. A second wave of product keys would be distributed to even more active community members of the SDG Forum on May 3, 2019.

On July 19 of that same year, access to the private beta would be expanded to all players with 2,400 hours in Unturned. Internally, players who met this requirement were tracked with the Experienced Beret. When the hours required began to be reduced, the associated item was replaced with the Invitation.

Game mechanics[edit]

Vehicles[edit]

Vehicles feature several new mechanics not present in the game's predecessor. All vehicles have several additional controls, for functions like turn signals, different lights, and ignition. Vehicles also have windows, which can be rolled up and down, and when all windows are closed they put the vehicle in a state of pressurization. Pressurization changes how outdoor audio is heard by the player. With dual-wielding mechanics, players can both steer and operate items such as firearms at the same time. Due to entity hierarchy movement, players can stand atop moving vehicles and share their momentum. Vehicle doors can be locked and unlocked with a car key.

Item variation[edit]

In Unturned, item variants are all considered unique items internally. In Unturned II this has been replaced with a more optimized system. Clothing items have textile variation, which allows for different patterns and colors of the same clothing piece. Holographic sights have reticle variation, where the color of the sight may differ.

Attachment system[edit]

The attachment system in Unturned II is expanded over its predecessor. There are two main groups of attachments: modular components, and rail attachments. Modular components make up parts such as barrels, handguards, stocks, and receivers. Unlike Unturned where these all of these components are a single item that makes up the firearm itself, in Unturned II a firearm is just its receiver component. Ghillie netting can be equipped on to different components, such as receivers and handguards, to mask the firearm in foliage.

Rail attachments represent the implementation of the traditional Unturned attachment system, but now utilize a rail system as well. Different components have different rail systems—such as Picatinny or Weaver—which affect the type of attachments that can be equipped to the firearm. There are also rail attachments which add more rails to a firearm, such as canted Picatinny rails. Due to using a rail-based system, there are far fewer restrictions on the number of attachments that can be equipped.

Unturned II features a more realistic caliber system when handling ammunition, and ammunition can be manually sorted in magazines, or removed entirely and placed into stacks by themselves or in various sizes of ammunition storage.