Difference between revisions of "Swissgewehr (U3)"

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{{Under construction}}
 
{{Stub}}
 
 
 
{{Hatnote|This page refers to the ranged weapon in Unturned (version 3). For other uses, see [[Swissgewehr]].}}
 
{{Hatnote|This page refers to the ranged weapon in Unturned (version 3). For other uses, see [[Swissgewehr]].}}
  
{{Infobox ranged weapons (U3)
+
{{Infobox ranged weapon (U3)
| name = Swissgewehr
+
| title = Swissgewehr
| desc = Swiss assault rifle chambered in Military ammunition.  
+
| image = Swissgewehr 1488.png
<!-- // ASSET FILE DATA -->
+
| description = Swiss assault rifle chambered in Military ammunition.
| file = Swissgewehr
+
<!-- Internal data -->
| asset id = 1488
+
| id = 1488
<!-- // GENERAL DATA -->
+
| filename = Swissgewehr
| rarity = Rare
+
<!-- General data -->
| vehicular turret = false
+
| rarity = Rare
| size x = 4
+
| size-x = 4
| size y = 2
+
| size-y = 2
| size z =
+
| action = Trigger
| size2 z =
+
| mode-safety = true
| action = Trigger
+
| mode-semi = true
| safety = true  
+
| range = 210
| semi = true
+
| fire-rate = 5
| burst = false
+
| durability = 0.3
| burst rounds = n/a
+
| wear = 1
| auto = false
+
<!-- Attachment system -->
| range = 210
+
| default-sight = [[Swissgewehr Iron Sights]]
| firerate = 5
+
| hook-barrel = true
| durability = .3
+
| hook-grip = true
| wear =
+
| hook-sight = true
<!-- // ATTACHMENT SYSTEM -->
+
| hook-tactical = true
| muzzle id = 3
+
| magazines = {{Unbulleted list
| explosion id = n/a
+
  | {{Magazine|[[Swissgewehr Magazine]]|default=*}}
| attachment caliber id =
+
  | {{Magazine|[[Military Magazine]]}}
| hooks = Barrel, Grip, Sight, Tactical
+
  | {{Magazine|[[Military Drum]]}}
| default barrel = n/a
+
  | {{Magazine|[[Military Tracer Magazine]]}}
| default grip = n/a
+
  | {{Magazine|[[Military Fragmentation Magazine]]}}
| default sight = Swissgewehr Iron Sights
+
}}
| default tactical = n/a
+
| ammo-min = 10
| magazine caliber id =  
+
| ammo-max = 20
| magazines =
+
<!-- Handling -->
{{Magazine | name = Swissgewehr Magazine| cap = 20| status = default| pellets = n/a}}
+
| recoil-min-x = -1.25
{{Magazine | name = Military Magazine| cap = 30| status = n/a| pellets = n/a}}
+
| recoil-min-y = 4
{{Magazine | name = Military Drum| cap = 100| status = n/a| pellets = n/a}}
+
| recoil-max-x = 1.25
{{Magazine | name = Military Tracer Magazine | cap = 20 | status = n/a | pellets = n/a}}
+
| recoil-max-y = 5
{{Magazine | name = Military Fragmentation Magazine | cap = 20 | status = n/a | pellets = n/a}}
+
| recovery-x = 0.6
{{Magazine | name = Chimera Magazine | cap = 20 | status = curated | pellets = n/a}}
+
| recovery-y = 0.6
| ammo min = 10
+
| shake-min-x = -0.0025
| ammo max = 20
+
| shake-min-y = 0.0025
<!-- // DAMAGE -->
+
| shake-min-z = -0.01
| player damage = 40
+
| shake-max-x = 0.0025
| player leg = 0.6
+
| shake-max-y = -0.0025
| player arm = 0.6
+
| shake-max-z = -0.02
| player spine = 0.8
 
| player skull = 1.1
 
| zombie damage = 99
 
| zombie leg = 0.3
 
| zombie arm = 0.3
 
| zombie spine = 0.6
 
| zombie skull = 1.1
 
| animal damage = 40
 
| animal leg = 0.6
 
| animal spine = 0.8
 
| animal skull = 1.1
 
| barricade damage = 30
 
| structure damage = 25
 
| vehicle damage = 45
 
| resource damage = 30
 
| object damage = 35
 
| negation = false
 
<!-- // ADVANCED BALLISTICS -->
 
| ballistic force =
 
| ballistic step =
 
| ballistic travel =
 
| ballistic drop =
 
| spread aim =
 
| spread hip =
 
<!-- // HANDLING -->
 
| recoil aim =
 
| recoil min x =
 
| recoil min y =
 
| recoil max x =
 
| recoil max y =
 
| recovery x =
 
| recovery y =
 
| replace =
 
| unplace =
 
| reload =
 
| shake min x =
 
| shake min y =
 
| shake min z =
 
| shake max x =
 
| shake max y =
 
| shake max z =
 
 
}}
 
}}
  
The '''Swissgewehr''' is a {{Template:Rarity (U3)|Rare|Ranged Weapon}} in [[Unturned (version 3)]].
+
The '''Swissgewehr''' is a Swiss assault rifle in [[Unturned (version 3)]], and it is chambered in military ammunition. It takes up eight slots in the inventory, and must be equipped in the primary weapon slot. By default, it spawns with the [[Swissgewehr Iron Sights]] and a [[Swissgewehr Magazine]] attached. Acceptable hook attachments and magazines must have a caliber ID of 1.
  
== Overview ==
+
== Acquirement ==
  
It spawns with the [[Swissgewehr Iron Sights]] and [[Swissgewehr Magazine]] by default. It takes up eight slots in the inventory, and may be equipped in the primary weapon slot.
+
The Swissgewehr can be found at police locations in [[Germany]].
  
== Acquirement ==
+
== Damage and advanced ballistics ==
  
The Cobra can commonly be found in police locations in [[Germany]], and can also be obtained in [[Carepackages]].
+
{{See also|Damage}}
 +
 
 +
{{Flexed infotables|
 +
{{Damage infotable|
 +
<!-- Player damage -->
 +
  | player-damage = 40
 +
  | player-leg = 0.6
 +
  | player-arm = 0.6
 +
  | player-spine = 0.8
 +
  | player-skull = 1.1
 +
<!-- Zombie damage -->
 +
  | zombie-damage = 99
 +
  | zombie-leg = 0.3
 +
  | zombie-arm = 0.3
 +
  | zombie-spine = 0.6
 +
  | zombie-skull = 1.1
 +
<!-- Animal damage -->
 +
  | animal-damage = 40
 +
  | animal-leg = 0.6
 +
  | animal-spine = 0.8
 +
  | animal-skull = 1.1
 +
<!-- Construct damage -->
 +
  | barricade-damage = 30
 +
  | structure-damage = 25
 +
  | vehicle-damage = 45
 +
  | resource-damage = 30
 +
  | object-damage = 35
 +
  | negation = false
 +
}}
 +
{{Advanced ballistics infotable
 +
  | range = 210
 +
  | spread-aim = 0.05
 +
  | spread-hip = 0.1
 +
  | ballistic-force = n/a
 +
  | ballistic-step = 14
 +
  | ballistic-travel = 15
 +
  | ballistic-drop = default
 +
}}
 +
}}
  
 
== Blueprints ==
 
== Blueprints ==
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{{Bpt/row
 
{{Bpt/row
 
| category = Repair
 
| category = Repair
| inputs = '''Swissgewehr''' (damaged) + {{Fakelink|R|Metal Scrap}}
+
| inputs = [[Swissgewehr]] (damaged) + [[Metal Scrap]] (4)
| tools = {{Fakelink|R|Blowtorch}}
+
| tools = [[Blowtorch]]
| skills = n/a
+
| skills = [[Skills|Engineer II]]
| outputs = '''Swissgewehr''' (repaired)
+
| outputs = [[Swissgewehr]] (repaired)
 
}}
 
}}
 
{{Bpt/row
 
{{Bpt/row
 
| category = Tools
 
| category = Tools
| inputs = '''Swissgewehr'''
+
| inputs = [[Swissgewehr]]
 
| tools = n/a
 
| tools = n/a
 
| skills = n/a
 
| skills = n/a
| outputs = {{Fakelink|R|Metal Scrap}}
+
| outputs = [[Metal Scrap]] (3)
 
}}
 
}}
 
}}
 
}}
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== Trivia ==
 
== Trivia ==
  
* Its real life counterpart is the [[wikipedia:SG 550|SIG SG 550]].
+
* It is based on the [[wikipedia:SIG SG 550|SG 550]]. However, despite the SG 550 having a three-round burst and a fully automatic fire mode, the Swissgewehr does not.
 +
 
 +
== Gallery ==
 +
 
 +
<gallery>
 +
Swissgewehr 1488 Bloodsport 50092.png|Bloodsport Swissgewehr
 +
Swissgewehr 1488 Graced 256.png|Graced Swissgewehr
 +
Swissgewehr 1488 Race Motorsports 50020.png|RACE MOTORSPORTS Swissgewehr
 +
</gallery>
  
 
{{Navbox ranged weapons (U3)}}
 
{{Navbox ranged weapons (U3)}}

Latest revision as of 19:18, April 8, 2021

Swissgewehr
Swissgewehr 1488.png
Swiss assault rifle chambered in Military ammunition.
// GENERAL DATA
Context typeRare Ranged Weapon
SizePrimary slot: 8 slots (4 × 2)
Firing modes
  • Safety
  • Semi
Range210 m (229.6588 yd)
Rate of fire8.33333 RPS
Quality30% degrade chance (1 wear)
// ATTACHMENT SYSTEM
Hooks
  • Barrel
  • Grip
  • Sight
  • Tactical
Defaults
Magazines
Starting ammo10 to 20 rounds
// HANDLING
Recoil𝘟-axis: -1.25 to 1.25, 60% recovery
𝘠-axis: 4 to 5, 60% recovery
Shake𝘟-axis: -0.0025 to 0.0025
𝘠-axis: 0.0025 to -0.0025
𝘡-axis: -0.01 to -0.02
Internal ID: 1488

The Swissgewehr is a Swiss assault rifle in Unturned (version 3), and it is chambered in military ammunition. It takes up eight slots in the inventory, and must be equipped in the primary weapon slot. By default, it spawns with the Swissgewehr Iron Sights and a Swissgewehr Magazine attached. Acceptable hook attachments and magazines must have a caliber ID of 1.

Acquirement[edit]

The Swissgewehr can be found at police locations in Germany.

Damage and advanced ballistics[edit]

Damage values
n/a Player Zombie Animal
Head 44 ~108 44
Torso 32 ~59 32
Arm 24 ~29 24
Leg 24 ~29
Construct damage
Barricade Structure Vehicle Resource
30 25 45 30
Object Invulnerability negation
35 Cannot bypass invulnerability.
Advanced ballistics
Spread
ADS spread 0.005
Hip-fire spread 0.1
Projectile drop
Force n/a
Step 14 m
Travel 15
Drop 0.002

Blueprints[edit]

Category Inputs Tools Skills Outputs
Repair Swissgewehr (damaged) + Metal Scrap (4)
Wrench icon wht.png
Blowtorch
Skill icon wht.png
Engineer II
Arrow rightwards wht.png
Swissgewehr (repaired)
Tools Swissgewehr
Wrench icon wht.png
n/a
Skill icon wht.png
n/a
Arrow rightwards wht.png
Metal Scrap (3)

Trivia[edit]

  • It is based on the SG 550. However, despite the SG 550 having a three-round burst and a fully automatic fire mode, the Swissgewehr does not.

Gallery[edit]