September 10, 2021 patch

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Revision as of 19:25, January 8, 2022 by Progress (talk | contribs) (Created page with "3.21.27.0 Update Notes Small Update ==Changelog:== '''Added:''' * MinRadius option for zombie kill quests. '''Changed:''' * Updated barricades attached to vehicles to use newer netid system. * Updated engine to Unity 2019.4.30f1. This version fixes the multi-display startup crash. '''Fixed:''' * Mistake in hood triangulation of Armored Offroader. * Catch exceptions from onTakeItemRequested and OnGestureChanged events. * Zombies and animals not using their own armor...")
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3.21.27.0 Update Notes

Small Update

Changelog:[edit]

Added:

  • MinRadius option for zombie kill quests.

Changed:

  • Updated barricades attached to vehicles to use newer netid system.
  • Updated engine to Unity 2019.4.30f1. This version fixes the multi-display startup crash.

Fixed:

  • Mistake in hood triangulation of Armored Offroader.
  • Catch exceptions from onTakeItemRequested and OnGestureChanged events.
  • Zombies and animals not using their own armor multipliers when Weapons_Use_Player_Damage was enabled.
  • Light from world muzzle flash affecting viewmodel and vice versa.
  • Potential cause of issues if player lost connection at transport layer without notifying game.
  • Blimp exit position outside bounds.