RCON
The Remote Console tools exist to help you administer your server without connecting as a player.
There are two ways to invoke Rcon: HTTP Requests, and the Rcon Protocol.
Contents
Setup
to-doc The setup process isn't finalized yet, as I want you to be able to assign Rcon keys permissions and configure the port in the server config.
HTTP Requests
Intended for web-based control panels to run commands on the server.
Requests can be sent to {Server}/rcon/{Command}?key={Key}&arg1=value1&arg2=value2
.
Key | Value |
---|---|
Command | Id of a command as would be used in chat, e.g. teleport or tp |
Key | An authorized Rcon key you've assigned permissions to run this command. |
Arg | Key=Value pairs of arguments to the command. |
Responses are returned in JSON. If a command was found and executed the response looks like:
{ "Success": true, "Output": "{Logs}" }
Whereas a failed response which didn't execute a command will contain an error explanation:
{ "Success": false, "Error": "{Explanation}" }
Rcon Protocol
Using the protocol is more complex than the HTTP requests, but has the advantage of streaming log data from the server.
To keep things simple it's implemented as null-terminated UTF8 messages over a TCP socket connection.
All Rcon messages start with "RCON" followed by the version number, the type of message and then any parameters.
RCON | Version | Type | Parameters |
---|
Client to Server Messages
Authentication
Should be the first packet you send. Wait for an AUTH reply from the server as notification that you were approved for login, or ERR if you were rejected.
Key | Value |
---|---|
RCON | RCON |
Version | 1 |
Type | AUTH |
Parameters | Authorized RCON key. |
Example:
RCON 1 AUTH MySecretKey
Execute Command
Can be sent once you've authenticated to execute a command.
Key | Value |
---|---|
RCON | RCON |
Version | 1 |
Type | CMD |
Parameters | Command as would be used in chat. |
Example:
RCON 1 CMD teleport -from=player1 -to=player2
Ping
Request a PONG from the server.
Key | Value |
---|---|
RCON | RCON |
Version | 1 |
Type | PING |
Parameters | None. |
Example:
RCON 1 PING
Pong
Should be sent in reply to a PING from the server.
Key | Value |
---|---|
RCON | RCON |
Version | 1 |
Type | PONG |
Parameters | None. |
Example:
RCON 1 PONG
Server to Client Messages
Welcome
Sent after your AUTH packet is verified and approved for login.
Key | Value |
---|---|
RCON | RCON |
Version | 1 |
Type | AUTH |
Parameters | None. |
Example:
RCON 1 AUTH
Error
Sent if your AUTH packet was denied, or a packet you sent was malformed.
Key | Value |
---|---|
RCON | RCON |
Version | 1 |
Type | ERR |
Parameters | Explanation of error. |
Example:
RCON 1 ERR Bad Key
Log Relay
Sent to mirror log messages that were printed on the server.
Key | Value |
---|---|
RCON | RCON |
Version | 1 |
Type | LOG |
Parameters | Line(s) of output relayed from the log. |
Example:
RCON 1 LOG LogAIModule: Creating AISystem for world Devtest
Ping
Sent by the server to check that you're still alive. You should send back a PONG or you'll be disconnected.
Key | Value |
---|---|
RCON | RCON |
Version | 1 |
Type | PING |
Parameters | None. |
Example:
RCON 1 PING
Pong
Received in response to a PING you sent the server. The time difference between when you sent your PING and got this PONG is the travel time to the server plus the processing time on the server plus the travel time back.
Key | Value |
---|---|
RCON | RCON |
Version | 1 |
Type | PONG |
Parameters | None. |
Example:
RCON 1 PONG