Props are actors used to build the level's environment. They are equivalent to the Objects in version 3.
Keeping dimensions consistent between props is important to maintain a cohesive art style.
|Foundation Depth||1m below lowest doorway|
|Normal Doorway||1.75m wide by 2.25m tall|
These are the metal pipes around slanted rooftops that collect water and route them away from the building. They are part of the building's higher detail meshes. A good workflow for creating them is to:
- Block out a layout for the eavestroughs in a new layer without insetting anything. In official props this is called Eavestrough_Base_Src.
- Once a nice design is complete copy the base and inset tops/bottoms of pipes.
- Create another copy and delete all insignificant faces for LOD1.
|Trough Top||2.5cm lower than roof|
|Trough Top Width||25cm|
|Trough Bottom Width||20cm|
|Trough Inset||5cm inward and 20cm downward|
|Trough Extension Past End of Wall||5cm|
|Pipe Length||Top of curve 60cm above ground|
|Pipe Curve||Down 25cm and outward 25cm, rotated 90 degrees|
|Pipe Inset||5cm inward|
|Pipe Brackets||10cm from top/bottom|
One issue in version 3 was inconsistent window sizing which meant buildable barricades couldn't properly cover them. While not implemented yet, version 4 has several default window sizes to generally follow. Breakable glass and frame props will be designed to fit these window sizes.
|Lower Lip Trim||5cm above/below, and 10cm out to the sides|
|Edge Trim||5cm above/below, and 5cm out to the sides|
Here is a good reference for window types: