Modding/Naming conventions

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< Modding
Revision as of 16:49, 20 February 2018 by User (talk | contribs) (User moved page Naming Conventions to Modding/Naming Conventions)
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Rules for naming in the content browser.

Asset Naming

Type Prefix Suffix
Animation A_
Animation Blueprint ABP_
Animation Montage AM_
Aim Offset AO_
Blueprint BP_
Data Asset ClassName(DataAsset)_
Material M_ #Material Naming
Material Instance MI_ #Material Naming
Physics Asset PHYS_
Physical Material PM_
Skeletal Mesh SK_
Sound Attenuation ATT_
Sound Cue SQ_
Sound Wave SW_
Static Mesh SM_
Texture T_ #Texture Naming
Widget Blueprint WBP_

Material Naming

Use Suffix
Decal _D
Particle System _PS
Post Process _PP
User Interface _UI

Texture Naming

Use Suffix
Base Color _BC
Normal Map _N