Modding/Naming conventions

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Revision as of 15:35, 20 February 2018 by User (talk | contribs) (Created page with "{| class="wikitable" ! Type ! Prefix ! Suffix |- | Animation||A_ |- | Animation Blueprint||ABP_ |- | Animation Montage||AM_ |- | Aim Offset||AO_ |- | Blueprint||BP_ |- | Data...")
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Type Prefix Suffix
Animation A_
Animation Blueprint ABP_
Animation Montage AM_
Aim Offset AO_
Blueprint BP_
Data Asset ClassName(DataAsset)_
Material M_ (m naming)
Material Instance MI_ (m naming)
Physics Asset PHYS_
Physical Material PM_
Skeletal Mesh SK_
Sound Attenuation ATT_
Sound Cue SQ_
Sound Wave SW_
Static Mesh SM_
Texture T_ (t naming)
Widget Blueprint WBP_