Difference between revisions of "Modding/Naming conventions"

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(Created page with "{| class="wikitable" ! Type ! Prefix ! Suffix |- | Animation||A_ |- | Animation Blueprint||ABP_ |- | Animation Montage||AM_ |- | Aim Offset||AO_ |- | Blueprint||BP_ |- | Data...")
 
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{| class="wikitable"
 
{| class="wikitable"
! Type
+
!Type
! Prefix
+
!Prefix
! Suffix
+
!Suffix
 +
|-
 +
|Animation||A_
 +
|-
 +
|Animation Blueprint||ABP_
 +
|-
 +
|Animation Montage||AM_
 +
|-
 +
|Aim Offset||AO_
 +
|-
 +
|Blueprint||BP_
 
|-
 
|-
| Animation||A_
+
|Data Asset||ClassName(DataAsset)_
 
|-
 
|-
| Animation Blueprint||ABP_
+
|Material||M_||(m naming)
 
|-
 
|-
| Animation Montage||AM_
+
|Material Instance||MI_||(m naming)
 
|-
 
|-
| Aim Offset||AO_
+
|Physics Asset||PHYS_
 
|-
 
|-
| Blueprint||BP_
+
|Physical Material||PM_
 
|-
 
|-
| Data Asset||ClassName(DataAsset)_
+
|Skeletal Mesh||SK_
 
|-
 
|-
| Material||M_||(m naming)
+
|Sound Attenuation||ATT_
 
|-
 
|-
| Material Instance||MI_||(m naming)
+
|Sound Cue||SQ_
 
|-
 
|-
| Physics Asset||PHYS_
+
|Sound Wave||SW_
 
|-
 
|-
| Physical Material||PM_
+
|Static Mesh||SM_
 
|-
 
|-
| Skeletal Mesh||SK_
+
|Texture||T_||(t naming)
 
|-
 
|-
| Sound Attenuation||ATT_
+
|Widget Blueprint||WBP_
 +
|}
 +
 
 +
== Material Naming ==
 +
 
 +
{| class="wikitable"
 +
! Use
 +
! Suffix
 
|-
 
|-
| Sound Cue||SQ_
+
|Surface
 
|-
 
|-
| Sound Wave||SW_
+
|Decal||_D
 
|-
 
|-
| Static Mesh||SM_
+
|Particle System||_PS
 +
|-
 +
|Post Process||_PP
 +
|-
 +
|User Interface||_UI
 +
|}
 +
 
 +
== Texture Naming ==
 +
 
 +
{| class="wikitable"
 +
! Use
 +
! Suffix
 
|-
 
|-
| Texture||T_||(t naming)
+
|Base Color||_BC
 
|-
 
|-
| Widget Blueprint||WBP_
+
|Normal Map||_N
 
|}
 
|}

Revision as of 15:37, 20 February 2018

Type Prefix Suffix
Animation A_
Animation Blueprint ABP_
Animation Montage AM_
Aim Offset AO_
Blueprint BP_
Data Asset ClassName(DataAsset)_
Material M_ (m naming)
Material Instance MI_ (m naming)
Physics Asset PHYS_
Physical Material PM_
Skeletal Mesh SK_
Sound Attenuation ATT_
Sound Cue SQ_
Sound Wave SW_
Static Mesh SM_
Texture T_ (t naming)
Widget Blueprint WBP_

Material Naming

Use Suffix
Surface
Decal _D
Particle System _PS
Post Process _PP
User Interface _UI

Texture Naming

Use Suffix
Base Color _BC
Normal Map _N