Difference between revisions of "Modding/Naming conventions"

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Rules for naming in the content browser.
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== Asset Naming ==
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{| class="wikitable"
 
{| class="wikitable"
 
!Type
 
!Type
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|Data Asset||ClassName(DataAsset)_
 
|Data Asset||ClassName(DataAsset)_
 
|-
 
|-
|Material||M_||(m naming)
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|Material||M_||[[#Material Naming]]
 
|-
 
|-
|Material Instance||MI_||(m naming)
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|Material Instance||MI_||[[#Material Naming]]
 
|-
 
|-
 
|Physics Asset||PHYS_
 
|Physics Asset||PHYS_
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|Static Mesh||SM_
 
|Static Mesh||SM_
 
|-
 
|-
|Texture||T_||(t naming)
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|Texture||T_||[[#Texture Naming]]
 
|-
 
|-
 
|Widget Blueprint||WBP_
 
|Widget Blueprint||WBP_

Revision as of 15:40, 20 February 2018

Rules for naming in the content browser.

Asset Naming

Type Prefix Suffix
Animation A_
Animation Blueprint ABP_
Animation Montage AM_
Aim Offset AO_
Blueprint BP_
Data Asset ClassName(DataAsset)_
Material M_ #Material Naming
Material Instance MI_ #Material Naming
Physics Asset PHYS_
Physical Material PM_
Skeletal Mesh SK_
Sound Attenuation ATT_
Sound Cue SQ_
Sound Wave SW_
Static Mesh SM_
Texture T_ #Texture Naming
Widget Blueprint WBP_

Material Naming

Use Suffix
Surface
Decal _D
Particle System _PS
Post Process _PP
User Interface _UI

Texture Naming

Use Suffix
Base Color _BC
Normal Map _N