Modding
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This page provides official documentation. | |
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This page is officially maintained by Smartly Dressed Games, and serves as documentation to walk you through a specific task or feature. |
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The Unturned II Dev Kit is a modified version of the Unreal Engine 4 development kit, and is the central modding tool.
Contents
Getting started
Recommended programs
- Unreal Engine 4
- Particle effects are made in the Niagara Editor.
- Autodesk Maya
Optional programs
- Blender
Public assets
- Character rig: https://drive.google.com/file/d/10gEpc4gYbOsK_jQMe1aHQ2zUQEdyn5eD/view
- Character and weapon mesh: https://drive.google.com/file/d/117d48KCn22OJFFEmWAScF8jlmstra0CH/view
- U4-Maya plugin: https://github.com/SmartlyDressedGames/U4-Maya
- Fire station prop: https://drive.google.com/file/d/1-1-1ukv2PvtrP963VTe0U0NLQPAC-mmr/view
Documentation
Nelson's 4.0 modding info page :)
Designing this for personal reference as well as modder reference, so it will be consistently up-to-date. This is not done
Sorry for the mess Molton hehe
- Rail systems
- Creating meshes + animations: Denizen setup
- Wearables
- Inventory (Item menu builders)
- Interaction
- Props
Notes
- Static meshes may remain outside of blueprints if they do not require any additional data.
- Normal maps are not currently being used.
- Animating meshes inside of Unreal Engine is acceptable.
- Public access to the car mesh, alongside proper car documentation, will be released sometime soon.
- Building LODs are being created manually. For anything else, if the results are good enough with Unreal's automatic LOD generation then that is suitable.
- All mods should have a similar top-level folder for its content to how Unturned II's content is stored in a top-level folder named "UE4".
- Roads and tunnels are built using splines.