Difference between revisions of "Modding"

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* [[/Interaction|Interaction]]
 
* [[/Interaction|Interaction]]
 
* [[/Props|Props]]
 
* [[/Props|Props]]
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== Notes ==
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* Static meshes may remain outside of blueprints if they do not require any additional data.
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* Normal maps are not currently being used.
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* Animating meshes inside of Unreal Engine is acceptable.
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* Public access to the car mesh, alongside proper car documentation, will be released sometime soon.
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* Building LODs are being created manually. For anything else, if the results are good enough with Unreal's automatic LOD generation then that is suitable.
  
 
{{Navbox tutorials (U4)}}
 
{{Navbox tutorials (U4)}}

Revision as of 01:50, 25 May 2019

Documentation icon.png This page provides official documentation.
This page is officially maintained by Smartly Dressed Games, and serves as documentation to walk you through a specific task or feature.

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The Unturned II Dev Kit is a modified version of the Unreal Engine 4 development kit, and is the central modding tool.

Getting started

Recommended programs

  • Unreal Engine 4
    • Particle effects are made in the Niagara Editor.
  • Autodesk Maya

Optional programs

  • Blender

Public assets

Documentation

Nelson's 4.0 modding info page :)

Designing this for personal reference as well as modder reference, so it will be consistently up-to-date. This is not done

Sorry for the mess Molton hehe

Notes

  • Static meshes may remain outside of blueprints if they do not require any additional data.
  • Normal maps are not currently being used.
  • Animating meshes inside of Unreal Engine is acceptable.
  • Public access to the car mesh, alongside proper car documentation, will be released sometime soon.
  • Building LODs are being created manually. For anything else, if the results are good enough with Unreal's automatic LOD generation then that is suitable.

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