Difference between revisions of "Modding"

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(Autodesk Maya)
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== Getting Started ==
 
== Getting Started ==
  
* [[/Coding Standard|Coding Standard]] / [[/Naming Conventions|Naming Conventions]]
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* [[/Coding standard|Coding standard]] / [[/Naming conventions|Naming conventions]]
  
 
The current rig is publicly available for [https://drive.google.com/file/d/10gEpc4gYbOsK_jQMe1aHQ2zUQEdyn5eD/view download].
 
The current rig is publicly available for [https://drive.google.com/file/d/10gEpc4gYbOsK_jQMe1aHQ2zUQEdyn5eD/view download].
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Sorry for the mess Molton hehe
 
Sorry for the mess Molton hehe
  
* [[/Rail Systems|Rail Systems]]
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* [[/Rail systems|Rail systems]]
* Creating meshes + animations: [[/Denizen Setup|Denizen Setup]]
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* Creating meshes + animations: [[/Denizen setup|Denizen setup]]
 
* [[/Wearables|Wearables]]
 
* [[/Wearables|Wearables]]
 
* [[/Inventory|Inventory]] <small>([[/Inventory/Item Menu Builders|Item Menu Builders]])</small>
 
* [[/Inventory|Inventory]] <small>([[/Inventory/Item Menu Builders|Item Menu Builders]])</small>

Revision as of 01:46, 4 September 2018

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The Unturned II Dev Kit is a modified version of the Unreal Engine 4 development kit, and is the central modding tool.

Getting Started

The current rig is publicly available for download.

Autodesk Maya

Documentation

Nelson's 4.0 modding info page :)

Designing this for personal reference as well as modder reference, so it will be consistently up-to-date. This is not done

Sorry for the mess Molton hehe

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