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{{Documentation}}
 
 
{{Stub}}
 
 
The '''Unturned II Dev Kit''' is a modified version of the Unreal Engine 4 development kit, and is the central '''modding''' tool.
 
 
== Getting started ==
 
 
* [[/Coding standard|Coding standard]] / [[/Naming conventions|Naming conventions]]
 
 
=== Recommended programs ===
 
 
* Unreal Engine 4
 
** Particle effects are made in the Niagara Editor.
 
* Autodesk Maya
 
 
=== Optional programs ===
 
 
* Blender
 
 
=== Public assets ===
 
 
* Character rig: https://drive.google.com/file/d/10gEpc4gYbOsK_jQMe1aHQ2zUQEdyn5eD/view
 
* Character and weapon mesh: https://drive.google.com/file/d/117d48KCn22OJFFEmWAScF8jlmstra0CH/view
 
* U4-Maya plugin: https://github.com/SmartlyDressedGames/U4-Maya
 
* Fire station prop: https://drive.google.com/file/d/1-1-1ukv2PvtrP963VTe0U0NLQPAC-mmr/view
 
 
== Documentation ==
 
 
 
Nelson's 4.0 modding info page :)
 
Nelson's 4.0 modding info page :)
  
 
Designing this for personal reference as well as modder reference, so it will be consistently up-to-date.
 
Designing this for personal reference as well as modder reference, so it will be consistently up-to-date.
This is not done
 
 
Sorry for the mess Molton hehe
 
 
* [[/Rail systems|Rail systems]]
 
* Creating meshes + animations: [[/Denizen setup|Denizen setup]]
 
* [[/Wearables|Wearables]]
 
* [[/Inventory|Inventory]] <small>([[/Inventory/Item menu builders|Item menu builders]])</small>
 
* [[/Interaction|Interaction]]
 
* [[/Props|Props]]
 
 
== Notes ==
 
 
* All static meshes should be inside blueprints, even if they do not require additional data.
 
* Normal maps are not currently being used.
 
* Animating meshes inside of Unreal Engine is acceptable.
 
* Public access to the car mesh, alongside proper car documentation, will be released sometime soon.
 
* Building LODs are being created manually. For anything else, if the results are good enough with Unreal's automatic LOD generation then that is suitable.
 
* All mods should have a top-level folder for its content similar to how ''Unturned II'''s content is stored in a top-level folder named "UE4".
 
* Roads and tunnels are built using splines. Static meshes are used for road intersections.
 
* Most objects should only need two LODs.
 
* ''Unturned II'' will have no visually openable containers except for a few specific static props.
 
* Destructible props are planned.
 
  
{{Navbox tutorials (U4)}}
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Clothes: [[Modding Wearables]]
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