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* Building LODs are being created manually. For anything else, if the results are good enough with Unreal's automatic LOD generation then that is suitable.
 
* Building LODs are being created manually. For anything else, if the results are good enough with Unreal's automatic LOD generation then that is suitable.
 
* All mods should have a top-level folder for its content similar to how ''Unturned II'''s content is stored in a top-level folder named "UE4".
 
* All mods should have a top-level folder for its content similar to how ''Unturned II'''s content is stored in a top-level folder named "UE4".
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* Roads and tunnels are built using splines. Static meshes are used for road intersections.
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* Roads and tunnels are built using splines.
 
* Most objects should only need two LODs.
 
* Most objects should only need two LODs.
 
* ''Unturned II'' will have no visually openable containers except for a few specific static props.
 
* ''Unturned II'' will have no visually openable containers except for a few specific static props.
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